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Old 11-14-10, 01:55 PM   #1
Spike88
Ocean Warrior
 
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Default Dwarf Fortress Noob Help

Well, I've decided to have some "Fun" in Dwarf fortress.




But I can't bloody get the resolution to change. I've changed the following:

[WINDOWED:YES]
[WINDOWEDX:800]
[WINDOWEDY:600]
[FONT:curses_640x300.png]
[RESIZABLE:YES]
[FULLSCREENX:1366]
[FULLSCREENY:768]
[FULLFONT:curses_800x600.png]
[BLACK_SPACE:NO]

And yet in windowed or Fullscreen the image is in the top left corner and is the same size as before I edited anything.




What am I doing wrong?
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Old 11-14-10, 02:22 PM   #2
Krauter
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I'm not really sure.. but your first picture absolutely made my day
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Old 11-14-10, 02:30 PM   #3
Ubergeek87
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try this and use the scroll wheel to zoom until it looks right:

[WINDOWED:YES]
[WINDOWEDX:800]
[WINDOWEDY:600]
[FONT:curses_800x600.png]
[RESIZABLE:YES]
[FULLSCREENX:0]
[FULLSCREENY:0]
[FULLFONT:curses_800x600.png]
[BLACK_SPACE:NO]

In my tests the menu never looked quite right, but once you embark it should be fine.
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Old 11-14-10, 04:14 PM   #4
Spike88
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Quote:
Originally Posted by Ubergeek87 View Post
try this and use the scroll wheel to zoom until it looks right:

[WINDOWED:YES]
[WINDOWEDX:800]
[WINDOWEDY:600]
[FONT:curses_800x600.png]
[RESIZABLE:YES]
[FULLSCREENX:0]
[FULLSCREENY:0]
[FULLFONT:curses_800x600.png]
[BLACK_SPACE:NO]

In my tests the menu never looked quite right, but once you embark it should be fine.

Figured this out after I started.


Thanks anyways. Will post screenshots of my failures.
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Old 11-14-10, 07:29 PM   #5
NeonSamurai
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This is mine

[WINDOWEDX:1280]
[WINDOWEDY:720]
[FONT:Anikki_square_16x16.bmp]

Full screen info.

[FULLSCREENX:1680]
[FULLSCREENY:1050]
[FULLFONT:Anikki_square_16x16.bmp]

If this is set to YES, the tiles will not be stretched, but rather the game view will be centralized, surrounded by black space. Tiles that are too large will always be compressed rather than running off the screen.

[BLACK_SPACE:YES]

This is the dimensions in tiles of the display grid. Minimum x is 80. Minimum y is 25. Maximums are 200. Make sure the window size or full screen resolution matches the grid/tile size if you don't want the display to be squashed or stretched. The default windowed font has tiles that are 8x12 pixels, for instance, so for a 80x25 grid, you use a 640x300 window, and for a 125x50 grid, you'd use a 1000x600 window. FULLGRID is used in full screen mode, whether graphics is on or not.

[GRID:80:45]
[FULLGRID:105:65]

Now I am using a square 16x16 font and custom grid sizes to match the resolution for windowed and fullscreen
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Old 11-14-10, 09:02 PM   #6
Spike88
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Ending up giving in and using the Pheobix skin pack, and the Bentgirder noob starter thing. Although I can take pride in the fact that I didn't use Lazy Noob Pack, and that I installed my tile set by myself.


I do have a question though, I have several dead rats around my wagon and have no clue what to do with them.

I tried creating a corpse stockpile, but they weren't moved. So I tried making a garbage pile, selecting a dead rat and choosing dump. And they still haven't been moved.


How the hell do I move these damn rats.
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Old 09-13-13, 11:40 AM   #7
Dowly
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QUESTION!!!11

When you abandon your fortress, the population joins/forms a new group.
Do they actually keep on living if I start a new fortress and play the game, say
10 years? If after the 10 year period I check one of the dwarfs with Legends viewer,
has he/she done anything?
(I made one, decided his first name was to be Dowly, hit the randomize name a few times
and got "Fondletusk" as last name.. so funny..)

I'm guessing the answer is "no" as you can reclaim fortresses?

Same question about adventurers, if I make one and retire him, does the AI take
over? Say, if the place he retired to gets attacked, does he take part in the fighting?


As for the game itself, I'm still in awe, reading the history of my world, amazing.

Which actually raises another question, again related to how persistent the world is.
Say, I read that there has been a night creature in the area I have settled into,
and the history indicates that it is still alive. Is there a chance that I might encounter
it at some point? Do figures travel to the area I am in from outside the local map?

EDIT: Guess I could just ask: How "living" is the world around you?


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Old 09-13-13, 12:47 PM   #8
Lionclaw
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You can reclaim IIRC, however the place will have some baddies there. Lost a fortress due to a tantrum spiral.

I abandoned the fortress in the end.

Reclaimed it later. But there were some creatures there, lost some soldiers.
Think I cleaned it up, but lost it again due to tantrum spiral.

That was in version 40d however, before v0.3.


Don't know about adventurers retiring living on their own. I usually often just die.


And yes, I think there are some sort of travelling going on. You can get besieged by enemies, depends on what civilization you have nearby. Usually it's goblins.

And watch out for kobolds, thieving bastards.

Sometimes there will be Fun! arriving, haven't had it myself but I've read some stuff about some nasty enemies coming into ones area.

Haven't played the latest version all that much, it's so difficult to get into it sometimes. It has kinda like a learning cliff face difficulty to it.

It's rewarding though when you've learned the basics and begin to understand how it works.
Had most of my experience with 40d. They changed so much when 0.3 came around.


Here's a link to the forums
http://www.bay12forums.com/smf/


And as they say: Losing is fun!
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Old 09-13-13, 01:12 PM   #9
Dowly
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Yeah, I know most of that, did a bunch of reading. But what I never learned is
just how living the world outside your local area is?

I know goblins and such can attack me, but reading the history, there might be
an ongoing war nearby, does that affect me? I'm watching a collaborate let's play
of DF and they had 28 new dwarves at one time, could that be they were refugees
or something? Their fort wasn't really fancy or anything like that at that point.

So, to sum it up: I know the basics of DF (kinda), just want to know how much
the areas outside of your local area affect you, if any.


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Old 09-13-13, 01:19 PM   #10
Lionclaw
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Ah, sorry about that.


I'm not sure to be honest.
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Old 09-13-13, 01:28 PM   #11
Dowly
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Default

Quote:
Originally Posted by Lionclaw View Post
Ah, sorry about that.


I'm not sure to be honest.
No worries, man.




EDIT: Actually, watching the Let's Play, they talk about there being
3 goblin bases nearby (outside their local area) and that they might
be attacked by them at some point, so guess that answers my question partly at least.

But then again, the one who mentions it is new to the game, so
I'm not sure if he is correct or not.

Btw, the let's play playlist is here:
http://www.youtube.com/playlist?list...-A6kvARdPbjfF8

They play a year and then give the save to the next guy. On top of that Das24680
draws sketches of some of the events here and there. Pretty fun to watch.
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