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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Soundman
![]() Join Date: May 2009
Location: Genova, Italy
Posts: 148
Downloads: 430
Uploads: 0
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Hi,
how to modify an existing harbor (if it is possible) with S3ditor ? With s3ditor I don't have problem with 3d submarine model and other object but with harbor I don't know what to do ![]() ![]() |
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#2 | |
Kaleun of U-3
![]() Join Date: Sep 2008
Location: somewhere in 1939
Posts: 1,816
Downloads: 123
Uploads: 0
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![]() Quote:
Hi Von Faust, You need the terrain extractor here is the link to it : ftp://maikhaas.dyndns.org/Volume_1/S...UNITYMODS/REF/ And here is the thread talking about it : http://www.subsim.com/radioroom/show...errain+extract I cannot help you more on it since i didn't have the time to try it so far Best regards Hans |
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#3 | |
Soundman
![]() Join Date: May 2009
Location: Genova, Italy
Posts: 148
Downloads: 430
Uploads: 0
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Thanks again !!! |
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#4 | |
Kaleun of U-3
![]() Join Date: Sep 2008
Location: somewhere in 1939
Posts: 1,816
Downloads: 123
Uploads: 0
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![]() Quote:
For building and structure you can find them in harborkit.dat in the library folder and you have to specify placement in terrain/locations/La Spezia.dat if you want to make them appear in game in case of new structure. Best regards Hans |
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#5 | |
Soundman
![]() Join Date: May 2009
Location: Genova, Italy
Posts: 148
Downloads: 430
Uploads: 0
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![]() Quote:
I have not seen that La Spezia.dat (or other harbor) is a set of block taken from harborkit.dat. Now I'll try to undestand which is the coordinate system to place each block. Best regards, Von Faust |
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#6 | |
Kaleun of U-3
![]() Join Date: Sep 2008
Location: somewhere in 1939
Posts: 1,816
Downloads: 123
Uploads: 0
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![]() Quote:
Yes that is the tricky part you have to guess by deleting some assets and loading the game to see wich one is the right one make sure you backup your original file before ![]() Best regards Hans |
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