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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Lucky Sailor
![]() Join Date: Oct 2010
Location: Rome
Posts: 4,273
Downloads: 81
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Do they ever get bored and leave?
Was able to place myself in front of decent sized, 2 coloumn convoy. Single DD on each side. While drifting in the lead DD made me, so I sank him. I then blitzed the convoy, hitting and sinking an Ore carrier, and disabling two more ships (the second one only after he stopped from almost hitting the first). After knife fighting with the DD's for a few minutes, I snuck under one of the disabled ships, where the DD's couldn't get to me. ![]() I Continued to sit there for a long time, until the convoy and 2 of the DD's left. But the 3rd guy was madder than a hornet and kept circling, making attack runs, then breaking off. ![]() So i parallel parked next to the merchant, and waited for his next pass. ![]() Apparently 238m is not too close for a type II, but I wont be trying it on a regular basis. ![]() So here's my dilema: I waited quite a while before killing the DD, but one of his buddies came rushing back. And I had to do it all over again. But Now I'm out of eels, and #4 has shown up. I've tried evading by sneaking away before he got there, but no luck, he found me. So I'm currently working my way back to the disables, and planning on using my deck gun while using the merchants as a shield. Can I camp under the boat and will the last DD have to rejoin his now defenseless convoy? Or should I attempt more evasion manuevers? I plan on returning to this spot to sink these with my deck gun. And aside from low RPM's and slow serpentines.... is there anything else i can try? I've been sprinting through the DC'ing too. Side note though, there's now a pile, literally, of 3 destroyers on the ocean floor in 80m water. Sounds like an awesome wreck dive!! |
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#2 |
Konteradmiral
![]() Join Date: Apr 2010
Location: Greece
Posts: 1,992
Downloads: 300
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I wouldn't advice the deck gun solution. Engaging even a small warship in GWX with the deck gun can couse you so much unwanted damage.
The DD has 3 - 5 5in guns and you only have 1 88mm. Using his superior speed can easily find you behind the merchant - shield. Dive deep and run silent , but don't move more than 20Km from the disabled merchants. He will go away if he can't get a lock on you. Then you can sink the merchants , only when you can't hear him any more. Nice manouvers close to those merchants! |
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#3 |
Grey Wolf
![]() Join Date: Feb 2006
Location: In the mountains, now. On the edge of the sea before.
Posts: 933
Downloads: 47
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As long as you keep making noise or getting detected, he will stick with you.
If you don't care much about realism, you could try to take on the DD with the deck gun. If you do care about realism, you should be at 79m doing serpentines at 70rpms. Parking under a disabled merchant is problematic: a) in real life you couldn't do it (reliably). b) the game's AI is not fooled by it. c) if you have disabled it, it will sink at some point.
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"Well, now, that's true... the IXC is a bit of a chick magnet..but you really can't beat the VIIB for off-road fun." |
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#4 |
Sonar Guy
![]() Join Date: Aug 2010
Posts: 387
Downloads: 7
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"Do they ever get bored and leave?"
No, but they'll leave sooner or later. Plot a zig-zag course and move slowly away, but don't let them guess your course Keep changing it. If you're going to attack a warship in future remember "Don't attack packs" if you want to live to the end of the war. Escorts are pretty easy to evade, but they'll call in the big guns (The much bigger guns), but that's mostly in late war. If you stay there too long it will get pretty crowded. |
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#5 | |
Grey Wolf
![]() Join Date: Feb 2006
Location: In the mountains, now. On the edge of the sea before.
Posts: 933
Downloads: 47
Uploads: 0
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![]() Quote:
The AI cannot "guess." Unlike real life, the only human -- guessing, gambling, rolling dice -- variable in the game is the player's. The player has to "guess" what the AI is programmed to do.
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"Well, now, that's true... the IXC is a bit of a chick magnet..but you really can't beat the VIIB for off-road fun." |
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#6 | |
Sonar Guy
![]() Join Date: Aug 2010
Posts: 387
Downloads: 7
Uploads: 0
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![]() Quote:
and you say I don't play realistically ![]() |
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#7 |
Grey Wolf
![]() Join Date: Feb 2006
Location: In the mountains, now. On the edge of the sea before.
Posts: 933
Downloads: 47
Uploads: 0
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Remind me. Aren't you the guy that claims to sink battleships with flak guns? GWX 100% realism, yet you can only manage (stock) screenshots (whoops, that blows the 100% realism) that include torpedo holes?
You got hosed on a couple or three threads about that, then you went over to Minecraft, where they hosed you a little, and now you are back here. If it is you. Just checking. it's so easy to mix things up. Frankly, mate, I don't care how or why or if you play the game. Just give knowledgeable advice when you can provide it.
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"Well, now, that's true... the IXC is a bit of a chick magnet..but you really can't beat the VIIB for off-road fun." |
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#8 |
Lucky Sailor
![]() Join Date: Oct 2010
Location: Rome
Posts: 4,273
Downloads: 81
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I understand mano a mano, I'm toast against any ship on the surface.....
But if I'm using the merchant as a backdrop shield? They aborted DC runs on me cause of them, but would they avoid shooting them? |
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