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Old 10-21-10, 08:10 AM   #1
Dowly
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Default [CC:LSA] Operation Market Garden - Eindhoven (AAR)

Yees yees, another AAR when I haven't even finished the last ones. Sue me.

Game: Close Combat - Last Stand Arnhem
Campaign: Eindhoven Sector
Campaign Lenght: 1800 17 Sep. - 0600 19 Sep.
Side: Axis
Difficulty: Line - Line
Rules: 30min, VL cap w/ 2min warning, morale defeat

Standing Orders

Eindhoven Sector - 1800 17 September 1944 to 0600 19 September 1944

Your first order of business is to defend or destroy the bridges in this
sector, to prevent Allied ground forces from linking up with their airborne
units. Counter-attack the airborne landings when reinforcements arrive and
cut off the Allied spearhead.

Situation 1800 17 September (see legend below the image)



AXIS
ALLIED
CONTESTED

00 - Valkenswaard
01 - Eindhoven
02 - Best
03 - Son
04 - Nederwetten
05 - Helmond
06 - Son Heath
07 - De Geelders
08 - St. Oedenrode
09 - Gemert
10 - Schijndel
11 - Veghel
12 - Dinther
13 - Uden


Objective(s) for 17 September

LSA introduces garrison troops, basically what
happened to be stationed on that sector when
the attacks started. These are small groups of
mixed units, some sectors have only few infantry
squads while some have flak guns or tanks to back
them up. Every sector that doesn't have battlegroup
in it, will have a small garrison group. That's what
I start with against allied paras and armored Irish
Guards pushing from Valkenswaard.

My objective is to hold Valkenswaard, Best and Son
as long as I can. St. Oedenrode and Veghel I can't
hold, so I plan to inflict Allies as much casualties as
I can there and blow the bridges.


Reinforcements

18 September
0000 - KG RINK/347 I.D. - Best
0600 - KG 59 I.D. - De Geelders
0600 - FJ RGT. JUNGWIRTH - Dinther
0900 - 107 PANZER BDE. - Helmond

19 September
--none--
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Old 10-21-10, 08:39 AM   #2
Herr-Berbunch
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Look, a bridge! But it's too far!


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Old 10-21-10, 09:50 AM   #3
Dowly
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DAY 1 TURN 1

Valkenswaard, German garrison vs. Irish Guards


This is the sector from where the Allied armor tries
to breakthrough to relief the paratroopers up north.
From past experience, I knew I'd have heavy losses
if I tried to hold the flags I have in the middle and
southern part of the map.

That in mind, I decided to make my stand in the town
to the north of the map.


Unit composition


Suspected Allied route and my first and only line of
defence. The PaK and the StuG both have line of fire
to the road aswell as to the fields to the east of the
mill. The Panzerjäger squad acts as forward recon.


The first sight of the enemy was a Sherman Firefly that
had a shot at the StuG, luckily missing it by a mile. The
Firefly wasn't so lucky.


Time to pull the recon out as enemy infantry closes in to take the mill.


The pointy end of the Allied attack ambushed by my
rifles and MG42 (that one remaining guy actually lasted
VERY long in that ditch).


Shot to the side finishes this Sherman before it can get
a round off. Stug 2 - allies 0


More Allied infantry tries to cross the open fields, only
to be slaughtered by the rifles and MGs.


#3 for the StuG


Shortly after the 3rd kill, the StuG spotted it's 4th victim,
which broke the Allied morale. A bit worried about the
small Allied deployment zone near my town.


And the star of the show.




All in all, very surprising battle. This was the 5th time
I play this battle and every single time I have lost either
the PaK or the StuG and some infantry with it. Important
victory denying the allied armor from getting any further North.
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Old 10-21-10, 09:51 AM   #4
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Quote:
Originally Posted by Herr-Berbunch View Post
Look, a bridge! But it's too far!


Hope you didn't strain yourself too much coming up with that one.

(my kind of humour though )
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Old 10-21-10, 09:53 AM   #5
Dowly
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Quote:
Originally Posted by Arclight View Post
(my kind of humour though )
I've noticed.
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Old 10-21-10, 09:57 AM   #6
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I keep telling you; it's ma brain! It does weird things.


Nice write-up, remarkable victory.
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Old 10-21-10, 10:01 AM   #7
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No losses for all that? Nice.
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Old 10-21-10, 11:55 AM   #8
Dowly
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DAY 1 TURN 1

Best, German garrison vs. 1st Bn./502nd PIR


Nothing special on this one. Again, I had played
this one before and had quite a good idea on what
the enemy would try. The FlaK guns I had (1x20mm
2x88mm) were locked to where they were to simulate
the surprise attack I guess. But they were in good positions
to fire across the map.

Surely, the AI attacked the same way as it had before, it
went for the center road flag, exactly where I had placed my
troops to. I saw only 3 or 4 enemy squads that crossed
the road, I have no idea what the rest were doing. I held them
back with the rifles and MG42 with the help of occasional shot or
two from the farthest 88mm. Their losses piled up during the first
10-15 minutes and they pretty much gave up on attacking.

The most notable thing on the battle was that the allied bastards
called air on top of my southern 88 and I lost that one.

Next turn, I should be able to win this one as my reinforcements arrive.


Unit composition


Firing lines and allied movement


20mm FlaK got lucky (it's horribly inaccurate from distance)


Poor 88


This allied squad was blocked from crossing the road by
the 3 riflemen I had to the south of them. Later on I brought
in another riflesquad, but I didn't manage to kill any of the
allies, just suppress them and make the retreat.


End result
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Old 10-21-10, 01:35 PM   #9
Dowly
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DAY 1 TURN 1

Son, German garrison vs. 506th PIR/101st AB DIV


Last sector I want (can) to hold during this turn and it
doesn't look good. I have 2 88s, again locked, on
the north side of the river companied by 3 x rifleteams,
1 x command team and 1 x light MG34 against, what
I believe, full BG of paratroopers.

Looking at the map, I come to the conclusion that
I have to sacrifice the two 88s and pull my infantry
to the south side of the river. Hopefully I can hold
the bridge for atleast 2 turns, as I THINK I might get
KG RINK here in time if I can deal with the situation at
Best on the next turn.

The enemy will probably take control of the Northwest
part of the town before they try to cross the bridge.
That might cause them additional losses due to the 88s.


Unit composition


Most likely allied movement and the area I let them come
before opening fire.


The first 88 was quickly eliminated by and assault from 2 sides.
The second 88 was destroyed when a mortar shell fell right on it.


Their first attempt to cross the bridge was met with fierce MG and
rifle fire from my side of the river.


They made their second attempt in the end of the battle, which
was again repulsed.


End result




It's going to be tough to hold this one on the next round.

Last edited by Dowly; 10-21-10 at 01:49 PM.
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Old 10-21-10, 03:34 PM   #10
Dowly
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DAY 1 TURN 1

St. Oedenrode, German garrison vs 501st PIR/101st AB DIV + reserve battlegroup


Oh dear... oh dear. Another new feature of LSA is that
one can stack 2 BG's into one sector, the other is frontline
BG and the other is reserve, giving the side that has stacked
them a huge force pool. And they give me 2 x 20mm flaks,
3 x rifleteams, 1 x command team and 1 x light MG34 to counter
them.

Looking at the map, I see the allies are coming from East and
South, which means I cannot focus my fire on just one direction.
There goes my chances.


Unit composition


Knowing the AI, it probably takes the shortest route to the
main flag, bridge in this case.


All they had coming from South was one Bazooka team,
good diversion thought.


10 minutes in and it became a race on who runs out of ammo first
with both sides holed up into the buildings along the
river. Sadly, I would be the one to run out of ammo first.


12 minutes remaining and I was running extremely short on ammo,
so I decided to blow the bridge and give allies total victory.


End result




With another MG I think I could've held them atleast for this turn, but not with what I had. Just not enough ammunition.
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Old 10-21-10, 05:31 PM   #11
Lord_magerius
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Looks like you're doing a better job than me Dowly, just getting back into CC again. Looks like I'm going to have to create a thread dedicated to AAR's as between this and HoI 3 I'm going to be doing a lot of spamming methinks
Just tried attacking Valkenswaard and got annihilated by the Stug and the AA guns.
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Old 10-21-10, 05:34 PM   #12
Dowly
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Hehe, haven't played as allies yet, usually play only german as I suck at attacking anything. I care too much for my men to try anything risky and possibly lose great many of them.
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