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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Sailor man
![]() Join Date: Nov 2006
Posts: 49
Downloads: 6
Uploads: 0
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This game is driving me nuts.
![]() So it's my first career, second mission, but only my first since the war has started so I actually get to shoot at stuff. Of course when I get to my patrol zone it's pouring rain and the middle of the night so there's absolutely no visibility. After about 16 game hours (1 real one) I finally get a contact and I spend another 2 trying to get within visual range, which I finally do. It takes me another 90 minutes, but I work out his course and speed and I get in front of him and set up a firing position, perpendicular to his course, 250m away, which totally misses. Then another 90 to get in front again where I miss again. It's probably important at this point to mention that he is avoiding these shots by cleverly traveling in a straight line at slow speed. So I'm not really looking for help here, as I said I'm just venting. I really think the main problem isn't something I'm doing wrong, it's the weather. For one thing, visibility is about 350 meters, which means that by the time I get visual on the target I have about a minute to set up the shot and take it. It feels like a minute anyway. Another problem is the surface, which is so turbulent that the periscope only holds a lock for about 10 seconds. Anyway, every shot seems to fall behind the target. So what do you guys do during storms? Do you regularly sink targets in these conditions? In which case should I keep at it until I figure it out? Or am I beating my head against the wall and I should just follow him until the storm lets up? |
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#2 |
Navy Seal
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One tip, you are too close at 250M, torpedoes need a 300M run to arm, any closer and they will just bounce off.
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"Some ships are designed to sink...others require our assistance." Nathan Zelk ![]() |
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#3 | |
Sailor man
![]() Join Date: Nov 2006
Posts: 49
Downloads: 6
Uploads: 0
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![]() Quote:
BTW, finally blasted the bastard. Actually took a shot at up his stern which hit believe it or not. Woot! One less Large Trawler to threaten the motherland, probably turned the course of the war right there... |
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#4 |
Commodore
![]() Join Date: Jul 2010
Location: U-142
Posts: 624
Downloads: 62
Uploads: 0
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#5 |
Konteradmiral
![]() Join Date: Apr 2010
Location: Greece
Posts: 1,992
Downloads: 300
Uploads: 0
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Another tip : Don't forget to open the torpedo tubes before firing. If you don't the crew will open them automatically but the 2-3 seconds wasted will cause the torpedo to miss astern.
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#6 |
Grey Wolf
![]() Join Date: Feb 2006
Location: In the mountains, now. On the edge of the sea before.
Posts: 933
Downloads: 47
Uploads: 0
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Foggy storms are bad news, and if you are not using the X-ray vision exploit, you really have little chance of setting up a proper shot.
Moreover, if you do manage to hit something, good luck finding it again in the murk. If you hit it good enough to stop its engines, your hydro guy will never find it, and neither will you unless you have been very good at charting her progress along the way. So submerge, put on some soothing gramaphone tracks, take a break. There's always another day, another target.
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"Well, now, that's true... the IXC is a bit of a chick magnet..but you really can't beat the VIIB for off-road fun." |
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#7 | |
Stowaway
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What wave mod is that in the pic? Ive NEVER had waves that huge, and what about the storm? Cuz it seems darker than normal, (My night time is dark but not that dark even with storms) and is there any mods to change how storms and fog behave?? Like make them more realistic looking I guess? Or is there an ability to have completely calm seas with tons of fog around??
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#8 | |
Commodore
![]() Join Date: Jul 2010
Location: U-142
Posts: 624
Downloads: 62
Uploads: 0
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![]() Quote:
![]() If you look closely you can see my watch crew standing on deck. The waves washed completely over my deck... causes the engines to constantly switch from diesel to electric and back ![]()
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