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Old 10-15-10, 04:01 AM   #1
SilentSnake
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Default Time compression question

I was reading an amazing silent hunter 3 story on another forum and it stated that setting the game at full time compression is not as realistic because planes can miss you. Is this true and would this happen with mines too. I.e the game cannot compress them quick enough.
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Old 10-15-10, 04:07 AM   #2
Herr-Berbunch
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It's not worth the risk, if you did hit one it'd all be catastrophic in an instant.
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Old 10-15-10, 07:56 AM   #3
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Above TC x128 there is the possibility that you will miss contacts. At TC x128 and lower you miss nothing.

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Old 10-15-10, 08:13 AM   #4
SilentSnake
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It seems strange though to have a compression where you can miss contacts. Its almost like a cheat.
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Old 10-15-10, 08:18 AM   #5
Jimbuna
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Quote:
Originally Posted by SilentSnake View Post
It seems strange though to have a compression where you can miss contacts. Its almost like a cheat.
Nothing is rendered in your 'SH3 world' beyond a range of approximately 40/50km around you therefore any tc above x128 would mean that the distance travelled by a high speed airborne object would not/cannot be rendered accurately by the game engine and certainly far too quickly for the human senses to react.
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Old 10-15-10, 08:48 AM   #6
SilentSnake
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i understand. So it seems best to actually play at x128. I think im gonna start doing that now. Is this how you guys play?
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Old 10-15-10, 08:15 AM   #7
frau kaleun
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At higher TCs there is also the good possibility that even when you don't miss a contact, so much "game time" will have elapsed in the split second of real time that it takes to drop out of TC and react that an armed enemy contact will not only have spotted you but will be in full attack mode.

Especially dicey later in the war when Allied radar may give them your position when they are still out of your contact range... by the time they are close enough for you to see them they may already be making full speed right at you with their claws out.
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