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Old 10-05-10, 11:40 PM   #1
Cpt. Martin
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No kills awarded using SH3 Commander?

I'm puzzled. I run GWX 3.0, I recently installed Commander 3.2 (for the 1st time), deleted all my old careers, and started a new one via Commander. Install appears successful, I can see the changes made through Cmdr in-game. I salley forth and send 5 ships to the bottom. "Aggressive! Be more of it and so forth", methinks. I return to port and exit mission ready to receive my accolades from Dönitz...

Now I see this travesty: No ships sunk, no tonnage awarded listed in the after-action report. So I exit out of the game thinking maybe Cmdr needs to apply the values when I restart for patrol #2. I check "Review Patrol Logs" in Cmdr and "a ha!", there is my list of victims. I did notice that unique ship names are not displayed even though I checked that option (maybe b/c all kills were ~2000 tons, i.e. small vessels?) I fire up SH3/GWX from the Cmdr GUI and again I have zero kills in base before patrol #2. I checked the my C:\Users\myusername\Documents\SH3\data\cfg\Careers \Johannes Vogel\patrols_0.cfg and it does not show the kills either. That patrol was a wash

Essentially Cmdr is recording my talley but SH3/GWX is not registering the kills.

Ugh. I smell a reinstall of everything coming, what a PITA....

Any thoughts, ideas, suggestions would be much appreciated. Maybe I'm just noobing something simple eh? I installed Cmdr 3.2 then GWX3_SH3Cdr3.2Files_v1.2.exe as specified.

P.S. I read the included Cmdr .pdf, so I don't feel like I missed a procedural aspect.

EDIT: Rechecked my "patrol history" in-game and the list of kills is present. Also, my renown went from 30 pre-patrol to ~230 after even though renown gained shows "0" after patrol 1. Now I'm more baffled. Where's the disconnect?

Last edited by Cpt. Martin; 10-05-10 at 11:52 PM.
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Old 10-06-10, 01:25 AM   #2
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I noticed this happening for me as well, but I had the option in SH3 commander to restore the files modified by commander at exit.
I un-clicked this option and all was good.
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Old 10-06-10, 04:40 AM   #3
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Could just be a bug somewhere in the coding ? (Meaning corrupt install or download) Im not sure I ve never had it happen. But you said it came back in game after you re started it back up right?
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Old 10-06-10, 06:45 AM   #4
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Do you have the GWX Config for SH3 Commander?

It's available via Jim's FileFront page - follow his sig.
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Old 10-06-10, 07:09 AM   #5
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Also did you add anything in the upgrade screen before you started the patrol? It is an old and well known SH3 (not GWX and not Commander) bug that if you upgrade anything before your first patrol it can shut off tonnage credit.
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Old 10-06-10, 07:37 AM   #6
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Also, regarding the real ship names in your Commander patrol logs - you need to update your personnel file after the patrol before reviewing the logs. Updating your personnel file is what triggers Commander to flesh out the patrol log with real ship info. If you choose to review your patrol log before udating your personnel file, the log is generated without real ship info.

The other two "rules" mentioned are also a good bet for more trouble-free playing: click the Auto Rollback option in Commander, and don't upgrade your boat/equipment before starting your first patrol.
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Old 10-06-10, 03:11 PM   #7
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Quote:
Originally Posted by frau kaleun View Post
Also, regarding the real ship names in your Commander patrol logs - you need to update your personnel file after the patrol before reviewing the logs. Updating your personnel file is what triggers Commander to flesh out the patrol log with real ship info. If you choose to review your patrol log before udating your personnel file, the log is generated without real ship info.

The other two "rules" mentioned are also a good bet for more trouble-free playing: click the Auto Rollback option in Commander, and don't upgrade your boat/equipment before starting your first patrol.
Can you add more crewmen before the first patrol? That does not involve upgrading the boat itself. As well, what about modifying the initial torpedo load? Can you change the mix of torpedoes without being hit by this bug, or does it only involve changes to the boat itself such as guns or other equipment?
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Old 10-06-10, 09:17 PM   #8
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Quote:
Originally Posted by Cpt. Martin View Post
Now I see this travesty: No ships sunk, no tonnage awarded listed in the after-action report. So I exit out of the game thinking maybe Cmdr needs to apply the values when I restart for patrol #2. I check "Review Patrol Logs" in Cmdr and "a ha!", there is my list of victims. I did notice that unique ship names are not displayed even though I checked that option (maybe b/c all kills were ~2000 tons, i.e. small vessels?) I fire up SH3/GWX from the Cmdr GUI and again I have zero kills in base before patrol #2. I checked the my C:\Users\myusername\Documents\SH3\data\cfg\Careers \Johannes Vogel\patrols_0.cfg and it does not show the kills either. That patrol was a wash

Essentially Cmdr is recording my talley but SH3/GWX is not registering the kills.

Ugh. I smell a reinstall of everything coming, what a PITA....

Any thoughts, ideas, suggestions would be much appreciated. Maybe I'm just noobing something simple eh? I installed Cmdr 3.2 then GWX3_SH3Cdr3.2Files_v1.2.exe as specified.

P.S. I read the included Cmdr .pdf, so I don't feel like I missed a procedural aspect.

EDIT: Rechecked my "patrol history" in-game and the list of kills is present. Also, my renown went from 30 pre-patrol to ~230 after even though renown gained shows "0" after patrol 1. Now I'm more baffled. Where's the disconnect?
This stock SH3 bug is explained in both the GWX manual (page 14) and the SH3Cmdr manual (page 30).

The bug will only appear if you make changes that alter the patrol start date. Adjusting crew, or using alternate crew config files, do not alter the patrol start date. Upgrading equipment (includes adding an emblem depending on mod installed) will alter the start date.

Obviously prevention is the best cure, but if you forget to follow the advice posted by others, then another way of "fixing" the problem is to save your game just prior to docking upon your return. If you then get hit with the bug, simply reload the save and dock again. This appears to rectify the problem.
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Old 10-06-10, 09:20 PM   #9
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Quote:
Originally Posted by JScones View Post
The bug will only appear if you make changes that alter the patrol start date. Adjusting crew, or using alternate crew config files, do not alter the patrol start date. Upgrading equipment (includes adding an emblem depending on mod installed) will alter the start date.
AHA!

Who knew? Well, obviously you did. All these years and it never ocurred to me that there might actually be a reason.
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Old 10-06-10, 09:43 PM   #10
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Quote:
Originally Posted by JScones View Post
The bug will only appear if you make changes that alter the patrol start date.
I'm sure you've said this before, but I swear I'm going to remember it this time! It's the patrol date that borks things up. Good to know. Even better to remember knowing it.
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Old 10-07-10, 03:10 AM   #11
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Yes. The player just notices the missing renown. What they don't notice is that SH3 writes zeroes for the patrol start date and flotilla start date as well. It's this aspect that upsets SH3Cmdr (the telltale sign being the "Invalid date to encode" error).

It's a very easy bug to avoid, if one spends a few minutes reading the GWX and/or SH3Cmdr manuals, or follows the advice spouted on this forum ad nauseam.
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Old 10-11-10, 07:51 PM   #12
Cpt. Martin
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Verified the default start date fix worked. I feel Like I read that ages ago and forgot. I'm sure I did read it, here actually, and fudged it up anyway


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