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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Rear Admiral
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I don't know if it's just me or if the planes are acting different, certainly this group is. Early war chasing a Carrier TF through the Indian ocean. All planes are carrier types or float planes from CA's.
I attacked the TF and now giving chase. If I dive constantly for planes it will leave me behind, so I'm trying to keep up and only dive when several planes attack. For one, some planes, with the blue stripes seem to toy with me. They dive, but often don't drop, but after several runs they usually do. In the past they always dropped some the first pass. Also in pairs usually the planes are far enough apart that they attack seperate, now they're often almost side by side and both drop at the same time...Talk about murder. Here is an example, that's a lot of bombs at the same time. ![]() In 1.9 my AA gunners rarely took damage from planes AA fire. Now they're getting wounded with each pass, some badly. I had to replace 3 gunners in a row from 3 seperate attacks. I like this, very realistic. I skimmed through the readme, but seems only plane changes were sounds. I also thought RSRD changed most of the plane settings from TMO, because only a few types drop deep bombs. Certainly not a complaint, love it, just wondered if anyone else noticed or just this is a rare group..TF does have 5 carriers. |
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#2 |
Admiral
![]() Join Date: Jul 2009
Location: Now, alot farther from NYC.
Posts: 2,228
Downloads: 105
Uploads: 0
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I'm not far from starting a new career with TMO 2.0. Just out of curiosity, why are you still running 1.9? Something buggy with 2.0 that I'm not aware of yet?
Anyway, I can't wait. Especially since Ducimus said he was going to make some changes for the purpose of historical accuracy. Consequently, the A6M was armed with 2 -7.7mm machine guns in the nose and 2 -20mm cannons on the wings. That's a lethal combination for any sub. I've been attacked by float planes while on the surface too. It seems that if you are taking evasive action (starboard, port, etc.) it throws off their angle of approach and they have to maneuver around for a better angle. Maybe that's why they're behaving that way.
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"The journey of a thousand miles begins with a single step." -Miyamoto Musashi ------------------------------------------------------- "What is truth?" -Pontius Pilate ![]() |
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#3 |
Rear Admiral
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I think you nailed it on the head. I did see the new machine guns on the A6M. I have a feeling these new guns are whats doing the damage to the AA gunners that never happened before.
So far just those planes that run in formation beside each other. Just so strange how they may make several passes before they drop. Like a cat with a mouse. With 5 bombs each, 10 bombs coming at you is badddd. Course I seldom stay on the surface, but I don't won't to lose this TF. |
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#4 | |
Navy Seal
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2.0 with the new "beta patch" is awseome.Not buggy, made some great changes.My favorite is Ahead Standard gets you 15 knots now and is economical when it comes to fuel usage, doesnt take an ungodly amount of time to get around.Better underwater speeds as well in addition to better enemy aircraft(no zeros so far, just floatplanes and bettys) gun crews wear helmets, AA guns sound different from one another when fired.Late war Japanese ASW planes have a pseudo MAD(can detect you deep and bomb you deep I believe, have not played after Oct 44 yet with BETA patch though) Check the readme, the new changes are pretty awseome, esp in conjunction with RSRD) |
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#5 |
Rear Admiral
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Beta patch...I heard about it, but didn't see it in the first post TMO thread, just a easier AI mod...I assume it's tucked away in the thread somewhere...got a link...I wonder if I would have to start a new career with the beta patch.
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#6 | ||
Navy Seal
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Quote:
You will have to start a new career, but it is worth it. |
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#7 |
Rear Admiral
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Soo.. ahhhh.. I take it the changes in that unofficial patch are working ok?
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