SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter III
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 10-01-10, 10:03 AM   #1
BDF
Swabbie
 
Join Date: Feb 2009
Location: West Palm Beach, FL
Posts: 13
Downloads: 0
Uploads: 0
Default Hull Integrity GWX

I'm playing with the Grey Wolves 3.0 mod and when I'm on my crew management page it doesn't show the hull integrity. Where would I find that now?

The reason I ask is because I went after a convoy and managed to ship 2 Cargo ships before the 3 escorts started depth charging me. After a few hours and being able to control the flooding I got away. I still have some more torpedoes so I was thinking about running ahead of the convoy and getting some of the lead ships but I don't know how much my hull integrity has been affected. I'd hate to dive deep and have my sub implode
__________________
Warning: Reading my posts while smoking may cause lung cancer!
BDF is offline   Reply With Quote
Old 10-01-10, 10:47 AM   #2
MILLANDSON
Helmsman
 
Join Date: May 2010
Posts: 107
Downloads: 37
Uploads: 0
Default

GWX removes it, but if you use SH3 Commander, you can add it in again through the options.
MILLANDSON is offline   Reply With Quote
Old 10-01-10, 11:05 AM   #3
BDF
Swabbie
 
Join Date: Feb 2009
Location: West Palm Beach, FL
Posts: 13
Downloads: 0
Uploads: 0
Default

Gotcha.

Did the Grey Wolves mod get rid of it to add to the realism?
__________________
Warning: Reading my posts while smoking may cause lung cancer!
BDF is offline   Reply With Quote
Old 10-01-10, 11:13 AM   #4
Draka
Lieutenant
 
Join Date: Jul 2008
Location: Phoenix, AZ
Posts: 256
Downloads: 322
Uploads: 0
Default

Ayup - IRL as a Kaleun all you would know is that something broke, and then was repaired, but not EXACTLY how well - many found out the hard way that the hull wasn't 100%.
Draka is offline   Reply With Quote
Old 10-01-10, 05:55 PM   #5
K-61
Grey Wolf
 
Join Date: Nov 2005
Location: Ontario
Posts: 795
Downloads: 39
Uploads: 0
Default

In general I agree, but the complete absence of any indicator leaves too much info out of it. I think a Kaleun and his engineer could make a distinction between a 99% hull and one at 5%. Such things as dings and dismounted fittings and broken equipment would provide a general indication that the hull was compromised. After thinking about it I have decided to use it, but only as a general guideline. I don't try to figure out a mathematical formula that I can use to precisely calculate my safe diving depth. There's still enough vagary grey area to make you sweat. Recently I was being forced deep with a damaged hull and was sweating bullets, expecting to hear that final, fatal crumpling sound. Fortunately, the escorts ran out of fireworks and after many hours I was able to slip away. Straight home to the repair yard after that experience.
__________________
K-61 is offline   Reply With Quote
Old 10-01-10, 06:48 PM   #6
sharkbit
The Old Man
 
Join Date: Apr 2008
Location: Denver, CO
Posts: 1,529
Downloads: 334
Uploads: 0
Default

There's a mod out there that color codes your hull integrity instead of the number. It will give you at least some indication but not an exact number. A nice compromise.

Here's the thread:
http://www.subsim.com/radioroom/show...ight=integrity

It tkaes some tweaking of game files, but is well worth it.

__________________
“Prejudice is blind. There will always be someone who says you aren’t welcome at the table. Stop apologizing for who you are and using all your energy trying to change their minds. Yes, you will lose friends, maybe even family. But you will gain your self-respect. You will know your worth. Once you have that, nothing can stop you.”
sharkbit is offline   Reply With Quote
Old 10-01-10, 06:53 PM   #7
Draka
Lieutenant
 
Join Date: Jul 2008
Location: Phoenix, AZ
Posts: 256
Downloads: 322
Uploads: 0
Default

I presume that the Damage Control gang and the repairs on flooding, etc would give a general indication - limited to what they had access to. Submerged, aside from sound clues, there was very little to base a good indication on. It happened often enuf on test dives after modifications or major repairs back at the harbor that things went horribly wrong - in the middle of the Atlantic under combat conditions while submerged I tend to think that the estimate would in fact be based more on intuition and feel than other indicators. Once all was over, surfaced and with divers over the side - bring back the percent indicator! LOL!

Not to mention that one of the things SH3Cmdr brings to the party is a variable crush depth in the first place .....
Draka is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 01:07 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.