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Old 09-26-10, 11:55 PM   #1
Armistead
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Default Trapped in the Bungo

Have cams and contacts off and really didn't get time to ID it, but appears to be a Q ship. It looked like a small freighter from far off, but I dived before I ID'ed it. I did ID a PB 102. I'm in the bungo early May of 42 waiting for the Midway fleet to come through and these two have been dumping charges on me for hours...How many dang charges does that Q ship carry?
Seems it had 4 Y guns and does it throw one mean pattern.

I got 4 more sonar contacts and now they've joined the hunt...not sure what's up there. I hear planes to boot.

So far I've done well, but these guys are good...Hope they leave, down to 3 kts flank battery and will soon be out, CO will be a problem in about 5 hours.

Calm waters....not good.
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Old 09-27-10, 07:31 AM   #2
WernherVonTrapp
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Originally Posted by Armistead View Post
Have cams and contacts off and really didn't get time to ID it, but appears to be a Q ship.
Might be an NAGB. Q-Ships were meant to lure subs into a surface attack. They were heavily armed but shouldn't carry depth charges. They did not have the speeds required to conduct a DC run.
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Old 09-27-10, 09:30 AM   #3
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Originally Posted by WernherVonTrapp View Post
() They were heavily armed but shouldn't carry depth charges...
But they did.

The Gudgeon came across one and her skipper even made a sketch of it...
Have a look in this boring and lengthy post http://www.subsim.com/radioroom/showpost.php?p=1484280&postcount=50
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Old 09-27-10, 10:12 AM   #4
WernherVonTrapp
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But they did.

The Gudgeon came across one and her skipper even made a sketch of it...
Have a look in this boring and lengthy post http://www.subsim.com/radioroom/showpost.php?p=1484280&postcount=50
I can certainly see how it would be feasible using a Y-thrower but, did the IJN even have those in 1942?
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Old 09-27-10, 11:45 AM   #5
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They had Y throwers from before the war.

In addition, smaller, slower escorts—and many merchant ships—carried parachute-retarded DCs (and they do in RSRDC, too (I made them)). In SH4, the "chute" is abstracted as a far slower sink speed (1.9 for the type 95s (3 for the type 2), and a bunch slower (.5 or 1?) for the chute type.

By the middle of the war, most ship operated by the IJN had DCs, actually—including merchant ships, not just auxiliary escorts.

I might make a modlet for RSRDC that replaces the NAGB used, I've never liked that ship (I have a heavily modded taihosan already pretty far along).
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Old 09-27-10, 12:47 PM   #6
WernherVonTrapp
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I might make a modlet for RSRDC that replaces the NAGB used, I've never liked that ship (I have a heavily modded taihosan already pretty far along).
Actually, the NAGB might just be the platform for a couple of the Y-throwers. Even looks a little like the merchant in question via Jan Kyster's link.
It kind of boggles the mind that the Japanese had all these ASW weapons, whether prototypes, experimental or in full production yet, are purported to have been far behind the allies in it's concept and implementation. After all, weren't the Japanese the first to use VTOL type aircraft in the ASW role?
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