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#1 |
Grey Wolf
![]() Join Date: Feb 2007
Location: CG 96
Posts: 861
Downloads: 22
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Can someone do something about this traffic jam, I just timed it and using max TC when possible it still took 1hour 20 minutes to go through. While it saves fuel to use it is a much larger waste of time than going around Denmark. Way it is now is pretty much a useless item, if you're low on fuel its easier to just go dock at Wilhelmshaven than Kiel/Koinsburg. From an aesthic side its beautiful and very well done, from the practical side its pretty worthless because of the insane amount of real time needed to cross through it.
Is there a way to create a mod that would allow a higher TDC (even 32x would suffice) when using the Kanal? I know you can modify the TDC values globaly, though like to have the 4x for land as it's saved me a few times from beaching my ship. |
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#2 |
SUBSIM Newsman
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Go to high TC is not recommended, partly because there are other Vessels, and that the channel is relatively narrow, and there is a chance that you collide,You may enjoy the wonderful view of the Third Reich gives you
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Nothing in life is to be feard,it is only to be understood. Marie Curie ![]() Last edited by Gerald; 09-15-10 at 11:40 PM. |
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#3 |
Eternal Patrol
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I completely disagree. I use SH3 Commander and have my 'When Near Land' TC set for 128. I go through the Canal all the time and have never had a problem.
Also the major supermods all make it safe with automatic Kiel Canal programs. And you can set the TC manually by going to the Data/CFG/Main file. TC settings are right there at the top.
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#4 |
SUBSIM Newsman
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channel to go instead of ability around Denmark is much higher to hit an enemy than an ordinary trip to the channel, but it's does not have to do with tc
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Nothing in life is to be feard,it is only to be understood. Marie Curie ![]() |
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#5 | |
Grey Wolf
![]() Join Date: Feb 2007
Location: CG 96
Posts: 861
Downloads: 22
Uploads: 0
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#6 |
Chief of the Boat
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As Steve rightly states you have choices, changing the settings in the CFG file, the automated navigation facility in some of the supermods or SH3 Commander.
In the early days following the map editing and inclusion of the canal I would spend 5 minutes plotting my course prior to engaging the engines and never wxperienced a problem, apart from that pier at the south west end on occasion ![]() Alternatively you can go into the scripted campaign layer and delete the traffic in the area....but that wouldn't be my choice. |
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#7 |
Navy Seal
![]() Join Date: Oct 2005
Location: Cornwall, UK
Posts: 5,499
Downloads: 45
Uploads: 1
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SH3 Commander Option - "Start at Sea". (You can always sail back in that way if you're nostalgic for the port ambiance). Solved.
Or do what I do, start in Wilhelm. ![]()
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#8 | |
Mate
![]() Join Date: Aug 2009
Posts: 54
Downloads: 54
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![]() IIRC in the canal the ships are not moving,you can adjust TC without a danger of collision. It was a real pain going through the canal before I adjusted the TC. Of course that created a new problem with the crash dive in shallow water ![]() |
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#9 |
Navy Seal
![]() Join Date: Nov 2005
Location: Houston, TX
Posts: 9,404
Downloads: 105
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Seconded. If you use GWX's automatic Kiel Canal route and TC, you won't hit anything.
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