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Old 09-05-10, 12:46 PM   #1
otto69
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Deck Gun damage on AI ships

I some times surface and duke it out with patrol boats . I usually win , however, I never seem to disable thier guns nor any guns on frieghters. Is there a fix for this or some mod? I plat both TM and FOTRS and enjoy both very much.

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Old 09-05-10, 02:17 PM   #2
Capt. Morgan
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Enemy deck guns are notoriously impervious to damage. No mod I know of has changed this.

The freighters are pretty bad shots beyond 1500 yds, so maintaining range will help you with them. I.J.N. ships - not so much.
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Old 09-09-10, 08:56 AM   #3
keltos01
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this is probably, as our playable guns are too, because they are set as destructible=no

I once made an AA gun set to destructible=yes and got scalded by a surprised friend !

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Old 09-09-10, 09:30 AM   #4
tater
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I've been thinking about fixing this for SOME ships. Notably very small ships like the Cha-1 or other craft with small crews. Crew is the issue as guns would likely remain funtional but have crews killed. Merchants usually had ssoldiers aboard as passengers who could reman guns
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Old 09-09-10, 10:59 AM   #5
keltos01
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yes but I tried time and again to "kill" the crew, never was able to...

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Old 09-09-10, 11:17 AM   #6
tater
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That's why I'd use it sparingly. On a larger warship, or merchant crammed with troops, you might briefly suppress the gun crews, but they'd be remanned.

So I'd be inclined to only allow damage to guns on small ships (subchasers and smaller), or small merchants, perhaps. Another idea would be to make SOME guns able to be dismounted completely. That would simulate suppression because the total ROF would decrease, but not drop to zero. I'd make shielded guns immune, and some of the open mounts might be destructible.

I suppose you could make ALL open mounts destructible, but vary the thresholds. Some easier others far, far harder. That would make any surface engagements perhaps more realistic as well, since larger guns should be able to take out offensive capability.
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