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#1 |
A-ganger
![]() Join Date: Apr 2006
Location: Florida
Posts: 76
Downloads: 265
Uploads: 0
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Deck Gun damage on AI ships
I some times surface and duke it out with patrol boats . I usually win , however, I never seem to disable thier guns nor any guns on frieghters. Is there a fix for this or some mod? I plat both TM and FOTRS and enjoy both very much.
Otto ![]() |
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#2 |
Commander
![]() Join Date: Dec 2009
Location: Just east of the west coast.
Posts: 463
Downloads: 423
Uploads: 0
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Enemy deck guns are notoriously impervious to damage. No mod I know of has changed this.
The freighters are pretty bad shots beyond 1500 yds, so maintaining range will help you with them. I.J.N. ships - not so much.
__________________
There are no great men, only great challenges that ordinary men are forced by circumstances to meet. -- Admiral William Halsey |
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#3 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
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this is probably, as our playable guns are too, because they are set as destructible=no
I once made an AA gun set to destructible=yes and got scalded by a surprised friend ! ![]() keltos |
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#4 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
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I've been thinking about fixing this for SOME ships. Notably very small ships like the Cha-1 or other craft with small crews. Crew is the issue as guns would likely remain funtional but have crews killed. Merchants usually had ssoldiers aboard as passengers who could reman guns
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#5 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
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yes but I tried time and again to "kill" the crew, never was able to...
keltos |
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#6 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
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That's why I'd use it sparingly. On a larger warship, or merchant crammed with troops, you might briefly suppress the gun crews, but they'd be remanned.
So I'd be inclined to only allow damage to guns on small ships (subchasers and smaller), or small merchants, perhaps. Another idea would be to make SOME guns able to be dismounted completely. That would simulate suppression because the total ROF would decrease, but not drop to zero. I'd make shielded guns immune, and some of the open mounts might be destructible. I suppose you could make ALL open mounts destructible, but vary the thresholds. Some easier others far, far harder. That would make any surface engagements perhaps more realistic as well, since larger guns should be able to take out offensive capability. |
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