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Old 08-21-10, 10:24 AM   #1
iowa101
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Default model Vertexes

how do you get a model in game when it has no vertexes, it's a model i've been working on for fun and it's pretty good, it has open space for weapons, and is designed to be about 10meters off the waters surface, and be able to dive to a maximum depth of 3500ft.
(actually it belongs in space but thats not the point)

these are clues of what im trying to get in game.

heres another hint,

it's called dominion.

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Old 08-21-10, 11:33 AM   #2
Nisgeis
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Quote:
Originally Posted by iowa101 View Post
how do you get a model in game when it has no vertexes
You can't have a model with no vertices, as it wouldn't have any geometric data and wouldn't exist. That model you show there has 42,359 vertices, so what is the problem you are having?
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Old 08-21-10, 12:02 PM   #3
iowa101
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i don't know exactly. i try to import the model which is obj format into s3d, but it gives this error message



and i must have missed read it sorry.
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Old 08-21-10, 12:09 PM   #4
Nisgeis
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Hmmm, I've never seen that error, so I'm not sure what went wrong. Index would suggest some sort of animation or something like that - does the file name you are trying to import end in any numbers?
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Old 08-21-10, 12:11 PM   #5
iowa101
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the daring is on hold due to lack of bottom hull area, so i thought i'd post this ship which i admit is quite different as it's meant for space not the ocean, but if you know what it's from you'll know why.

but it turns out that wont go in either, not sure why but ok, i just keep trying it and see what happens.
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Old 08-22-10, 12:01 AM   #6
iowa101
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no the file name is dominion.obj, but it does have animations i believe but i dont know how to get rid off them.
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Old 08-22-10, 03:49 AM   #7
peabody
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Quote:
Originally Posted by Nisgeis View Post
Hmmm, I've never seen that error, so I'm not sure what went wrong. Index would suggest some sort of animation or something like that - does the file name you are trying to import end in any numbers?
Nisgeis,

I have had that same error after exporting from Blender after editing an existing object and trying to keep the material/textures of the original. I don't have any idea why either, but the model I used didn't have any animations that I know of. All the animated parts were separate objects in the .dat file.
I don't know enough to be any help, except for being almost positive there were no animations involved with the error.

Peabody
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Old 08-22-10, 04:34 AM   #8
iowa101
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im not sure but it doesnt have a texture yet, so i cant say if that contributes to the error.
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