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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Fleet Admiral
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Is the demo the full game and you just "unlock" all of the features when you buy it? Is the demo just the standard version or the "Bells and whistle" version?
Is the fancy version worth it? (that big of a difference?) The campaign mode is just 1916, or the whole war? What are the parameters of winning the campaign? And if I understand, in camp mode you are the Grand Admiral and asign where the ships\fleet go? So, say I asign sub X to patrol a spot, it will report fleet movements and attack the targets on its own? I'll have to download the demo when I get off work and check it out. ![]()
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#2 | |||
Navy Seal
![]() Join Date: Jul 2007
Location: Stavka
Posts: 8,211
Downloads: 13
Uploads: 0
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The fancy version IMO is the only one that's worth it. Quote:
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Current Eastern Front status: Probable Victory |
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#3 |
Fleet Admiral
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Thanks for the input
![]() ![]() No opinion yet. The ship auto fires and you pick the target? Manuvering was kind of a pain, but I didn't know what I was doing, as I just jumped into the game. Is there some sort of official tutorial? I played around with the 1 on 1 scenario, Koenig Albert? vs the Star of India? Shellcam is pretty cool ![]()
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#4 | ||
Storm Eagle Studios
![]() Join Date: Jan 2009
Location: Wakefield, LA
Posts: 284
Downloads: 0
Uploads: 0
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The actual computing of fire control solutions, laying the guns for range and deflection, etc., is done by the units themselves. You just pick the targets if desired, or you can also leave the choice to your crewmen. However, you do have to give the initial order to open fire. Maneuvering isn't the interface's strongest point, I admit. However, you'll soon get used to it. The battle tutorial I wrote (should be the 1st shortcut in the START menu) should explain it pretty well if I do say so myself.
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-Bullethead Storm Eagle Studios In wine there is wisdom, in beer there is strength, in water there are bacteria |
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#5 | |
Fleet Admiral
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#6 |
Commodore
![]() Join Date: Mar 2007
Posts: 604
Downloads: 139
Uploads: 0
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SES Team: Do you consider developing some more tactical level oriented naval game similar to Fighting Steel? I mean more control over one warship given to the player.
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