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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Watch
![]() Join Date: Jan 2009
Location: Dover
Posts: 28
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Hi everyone, long time no see.
I recently bought SH5 ![]() On the upside it has inspired me to play SH3 again! I used to have the GWX 3 mod. I really like the look of the ship mod that comes out which I understand is fully compatable with GWX supermod. I also liked the captain handbook/log add-on (cant remember what its called) which allowed you to manage your crew outside the game. I haven't played for so long - please can someone recommend a set of mods and patches that will work well together and up the realism? This is over a clean install of SH3. Thanks!
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'When the rich wage war, it's the poor who die.' (Jean-Paul Sartre) |
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#2 |
Chief of the Boat
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#3 |
Watch
![]() Join Date: Jan 2009
Location: Dover
Posts: 28
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excuse my ignorance - what is the generic mod enabler? - where can i get this? havn't played for so long...
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'When the rich wage war, it's the poor who die.' (Jean-Paul Sartre) |
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#4 |
Watch
![]() Join Date: Jan 2009
Location: Dover
Posts: 28
Downloads: 4
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also, one thing always bugged me - when you have the gun deck turned on to a merchant, will it take a certain number of shots to sink the ship or can you fire several shots and wait for the ship to burn? Same with torpedoes - just because a torpedo or a shell doesnt sink the ship immediately, does that mean the ship won't sink unless you fire another torpedo/more shells? Thanks
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'When the rich wage war, it's the poor who die.' (Jean-Paul Sartre) |
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#5 | |
Lucky Jack
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Dr Who rest in peace 1963-2017. ![]() To borrow Davros saying...I NAME YOU CHIBNALL THE DESTROYER OF DR WHO YOU KILLED IT! ![]() |
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#6 |
Sea Lord
![]() Join Date: May 2008
Location: London UK
Posts: 1,788
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This may be a good place to start
http://www.subsim.com/radioroom/showthread.php?t=170090 Also, I would strongly recommend that you get SH3 Commander, regardless of what mods you end up using. http://www.subsim.com/radioroom/showthread.php?t=147237 If you run Commander with GWX don't forget to get the compatibility files http://www.subsim.com/radioroom/down...o=file&id=1421 |
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#7 | |
Chief of the Boat
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It's a risky test (in GWX3.0) but one well worth experiencing. |
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#8 | |
Kaiser Bill's batman
Join Date: May 2010
Location: AN72
Posts: 13,203
Downloads: 76
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#9 |
Ace of the Deep
![]() Join Date: Sep 2002
Location: Oregon
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I wouldnt presume to tell you what mods to try. What one person may treasure another disdains.
You couldn't go wrong with just starting off with GWX Gold Supermod which is basically a compliation of many of the best mods orchestrated into a fine rework of the SHIII sim. It comes with a host of optional mods that can be applied (and more importantly removed) on top of the basic GWX mod. Then there are many enhancement mods that work with and complement GWX Gold. You should perhaps read the associated threads to determine if they appeal to you and any related info about possible mishaps....'cause Murphy's Law is always in effect. GWX is probabaly the most widely used supermod but don't ignore the other supermods. Many like those too but of course require seperate installations in order to work.
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#10 | |
Lucky Jack
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See this thread. http://www.subsim.com/radioroom/showthread.php?t=171235
__________________
Dr Who rest in peace 1963-2017. ![]() To borrow Davros saying...I NAME YOU CHIBNALL THE DESTROYER OF DR WHO YOU KILLED IT! ![]() |
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