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Old 07-21-10, 11:40 AM   #1
Walruss
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Default Sinking Times and Torp Expenditure

Hey guys, on my first (modded) patrol... I'm running BARF and historical u-boat mods (and a few others here and there but nothing else that might affect combat in this way)... I have played a SH$ and SH@ before, but a while ago and not quite so seriously... anyway I just encountered my first target on my first (modded) patrol - a Cimmaron class tanker worth 7,600 tons... fired a two-torp spread at ~1600 meters after sneaking up on it, and was rewarded by two hits, one far aft, almost at the props, and one at the bow, both possibly a little shallow... the whole on the bow was just visable above the waterline.... after waiting around 5-10 minutes she was still making headway (albeit only at 2 knots) and showed little signs of slowing. The seas were fairly calm, so I dropped a third torp, which she almost dodged (wound up taking it up the arse). 15 minutes later (and after some showey pyrotechnics) the bow finally disappeared below the surface of the water.

My question is this: Was the third torp excessive? ow long should you loiter and at what point do you decide the ship is still sea worthy enough to warrent another torp? or prefer deck gun use? I feel I may have wasted a torpedo on a stricken ship.... not sure

On with the patrol!

Walruss
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Old 07-21-10, 11:57 AM   #2
voss
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Quote:
Originally Posted by Walruss View Post
Hey guys, on my first (modded) patrol... I'm running BARF and historical u-boat mods (and a few others here and there but nothing else that might affect combat in this way)... I have played a SH$ and SH@ before, but a while ago and not quite so seriously... anyway I just encountered my first target on my first (modded) patrol - a Cimmaron class tanker worth 7,600 tons... fired a two-torp spread at ~1600 meters after sneaking up on it, and was rewarded by two hits, one far aft, almost at the props, and one at the bow, both possibly a little shallow... the whole on the bow was just visable above the waterline.... after waiting around 5-10 minutes she was still making headway (albeit only at 2 knots) and showed little signs of slowing. The seas were fairly calm, so I dropped a third torp, which she almost dodged (wound up taking it up the arse). 15 minutes later (and after some showey pyrotechnics) the bow finally disappeared below the surface of the water.

My question is this: Was the third torp excessive? ow long should you loiter and at what point do you decide the ship is still sea worthy enough to warrent another torp? or prefer deck gun use? I feel I may have wasted a torpedo on a stricken ship.... not sure

On with the patrol!

Walruss
Torpedoes are few and expensive. Deck gun ammunition is plentiful and cheap. If it is an unescorted merchant(s), and it's unlikely warships will get to you in the next few minutes, use the torpedoes to slow or stop the ship (at night time, I get in close and start using the deck gun right away), and then finish her off.

My 2 cents.
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Old 07-21-10, 02:34 PM   #3
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Just make sure your lonely merchant prey isn't armed. The T3 tankers tend to be armed, iirc.

I set up Cimmaron for 3-4 hits, so I wouldn't say 3 torpedoes is excessive.
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Old 07-21-10, 09:52 PM   #4
Walruss
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ok, 2 torps into another lone cimmaron... and then I have a small convoy of about 9 freighters almost run into me in heavy seas and fog... last of my torps and all my deck gun ammo later (had to chace them for a day after the torps ran out so i could USE the deck gun), and the last of the convoy disappears beneath the north sea.

One point of note: It sseems ships don't seem to display signs of sinking terribly well.... I noticed that even with two torp hits, in heavy seas, a freighter doesn't seem to list much at all, and goes down all at once (ie they seem to sink too quickly)... I would have thought damage like that would cause it to list very quickly, and slowly roll over say in about... 20 mins?

The ships also seem to be coated in paper: they catch fire way too quickly.


comments? Mod combinations? (I am running BARF....)
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Old 07-21-10, 10:06 PM   #5
THE_MASK
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Quote:
Originally Posted by Walruss View Post
ok, 2 torps into another lone cimmaron... and then I have a small convoy of about 9 freighters almost run into me in heavy seas and fog... last of my torps and all my deck gun ammo later (had to chace them for a day after the torps ran out so i could USE the deck gun), and the last of the convoy disappears beneath the north sea.

One point of note: It sseems ships don't seem to display signs of sinking terribly well.... I noticed that even with two torp hits, in heavy seas, a freighter doesn't seem to list much at all, and goes down all at once (ie they seem to sink too quickly)... I would have thought damage like that would cause it to list very quickly, and slowly roll over say in about... 20 mins?

The ships also seem to be coated in paper: they catch fire way too quickly.


comments? Mod combinations? (I am running BARF....)
Give us your mod list , available by going into JSGME and clicking on tasks , export activated mods to text file , then copy and paste them here .
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Old 07-21-10, 10:41 PM   #6
Walruss
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BRF 1.3 full
IRAI_0_0_11
NEWUIs_TDC_3_5_1
+ colouredshippingchat or above
Sub_exhaust_1_0_4
NewUIs_TDC_3_5_1_jimimadrids_map_tools
Sobers base wave
U-boat Historical Specs

that's the lot
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