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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Stowaway
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Besides NSM that is.
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#2 |
The Old Man
![]() Join Date: Mar 2009
Location: Norseland
Posts: 1,355
Downloads: 253
Uploads: 0
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#3 |
Stowaway
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#4 |
Stowaway
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bump
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#5 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
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RFB has good sinking mechanics which were made by Observer.
keltos |
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#6 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
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It's very difficult to have stand-alone sinking mechanics since it changes virtually everything.
All the ships need new zon files, etc. The weapons all need to be calibrated to the new model, which means that since weapons can damage ships AND subs, the sub DMs need changing. Such a stand-alone would then need a different version for every single other mod that touches any ship, sub, or weapon. This is the problem with virtually any "stand alone" or "pick and choose" notion of modding. |
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