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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
The Old Man
![]() Join Date: Aug 2009
Location: Sin City
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I finally found a convoy with no escorts, but it turns out that this one is armed with deck guns. so i get really banged up on the surface, so i dive before i die cause i have 5% hull integrity (
![]() this is where it get REALLY weird. the ENTIRE convoy comes back to the disabled ship, and circles it. There have been like 5 merchants who have deliberately sailed RIGHT on top of my position, like theyre trying to DC me or something. and theyre just circling me over and over. Its like the AI laid a trap. the ship who wasnt moving was the bait then they come back and wait for me to surface so they can gun me down has ANY1 ever seen this before? |
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#2 |
Ace of the deep .
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No but i like it
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#3 |
Grey Wolf
![]() Join Date: Nov 2008
Location: Running silent and deep
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#4 | |
The Old Man
![]() Join Date: Aug 2009
Location: Sin City
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![]() Quote:
could u give me the link to that thread though? |
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#5 |
Ocean Warrior
![]() Join Date: Jan 2008
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Click on the top right hand corner, where it says 'Thread: Blah blah blah'
http://www.subsim.com/radioroom/show...05#post1433205
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#6 |
The Old Man
![]() Join Date: Aug 2009
Location: Sin City
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Update:
THe convoy has just completely stopped.......for no reason. the damaged one is still kicking but the rest have just stopped their engines entirely. |
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#7 | |
Grey Wolf
![]() Join Date: Nov 2008
Location: Running silent and deep
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#8 | ||
A-ganger
![]() Join Date: Jul 2007
Posts: 76
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![]() Quote:
Historically there were merchant ships fitted out specifically to deal with submarines. These were not destroyers by any means but they did have depth charge capability and guns mounted (more than destroyers were fitted with) on board that were concealed from view. The idea being to lure enemy submarines to surface, and then engage with their own weapons. These ships were known as 'Q' Ships! they were wolves in sheeps clothing so to speak. Quote:
![]() 'Q' Ship The HMS Tamarisk
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#9 |
The Old Man
![]() Join Date: Aug 2009
Location: Sin City
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ok, but these were definitely not Q ships, because thy only had 1-2 deck guns and no depth charges.
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#10 |
Mate
![]() Join Date: Jul 2007
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It would have been fun if actual Q ships were in the game, but if they were running simulated depth charge attacks over your position, it's a pretty clear sign that the AI has "flipped" from merchant to escort.
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#11 |
A-ganger
![]() Join Date: Jul 2007
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I dont think that these were built into the game, and it does seem as if the AI has gone a bit mad. Treating them as if they were 'Q' Ships would seem the best solution. Also I think its not actually a bad thing, The AI throwing a curve ball at you keeps you on your toes, having them react in a different way to what you expect can add an element of suprise and fun to the game.
Who is to say that when briefed about their convoy crossing the ships captains were told "Ok guys if we come under UBoat attack i want everyone to cut engines and the 'Q' Ships go see if you can coax that sub to surface!" New tactics were implemented all the time by both sides in the war, constantly trying to remain one step ahead of each other. The fact that the merchants seem to circle your position indicates that they had some sort of detection equipment, which isnt strictly accurate but aslong as the game dosnt throw that out everytime then i would embrace it with open arms, an unpredictable enemy AI is what we always wanted!
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#12 |
Seaman
![]() Join Date: Jun 2010
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Yeah Iv'e had merchants with the big guns almost sink me !!
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#13 | |
Grey Wolf
![]() Join Date: Nov 2008
Location: Running silent and deep
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![]() Quote:
Imagination and denial can take us only so far, this is asking a little too much ![]() |
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