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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Grey Wolf
![]() Join Date: Oct 2005
Location: Deep Waters
Posts: 871
Downloads: 31
Uploads: 0
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Could someone make a mod for me extending the battery life on the subs by 2.5x please?
I just can't seem to figure it out for some reason... ![]()
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#2 |
Grey Wolf
![]() Join Date: Oct 2005
Location: Deep Waters
Posts: 871
Downloads: 31
Uploads: 0
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Does anyone have any suggestions or anything for this? I've made changes to the submerged range and speed in the goblin editor for the subs .sim file, start a new game, but battery life and speeds do not change.
Any help would be appreciated.
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#3 |
The Old Man
![]() Join Date: Mar 2010
Location: U.S.A.-East Coast
Posts: 1,587
Downloads: 86
Uploads: 4
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I believe that I have seen values for that stuff in a .cfg file somewhere. ddrgn would know for sure how you can change it, send him a PM about it, I am sure he would be glad to help.
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#4 |
Samurai Navy
![]() Join Date: Nov 2007
Posts: 567
Downloads: 210
Uploads: 1
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As I recall from SH4, range values can get a bit wonky depending on how you set em up. If increasing range alone won't help then try increasing the speed for the given range.
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#5 |
Grey Wolf
![]() Join Date: Oct 2005
Location: Deep Waters
Posts: 871
Downloads: 31
Uploads: 0
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This is driving me insane. I can make changes to each subs .sim file for submerged range, speed, RPM, power, etc, in the goblin editor and none of it makes any difference in game. I can't even get it to CTD.
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Guess I should change my sig since SH5 has an offline mode now ![]() |
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#6 |
Samurai Navy
![]() Join Date: Nov 2007
Posts: 567
Downloads: 210
Uploads: 1
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Yes but each range has a speed associated with it, for example, 80 miles at 4 kts submerged. Have you tried raising that speed value instead of maximum speed?
And if you're using JSGME you will need to disable and then re-enable your mod before you will see the changes. |
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