![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 |
Planesman
![]() Join Date: Mar 2010
Location: Wisconsin: The land of beer & cheese.
Posts: 181
Downloads: 150
Uploads: 0
|
![]()
I know there have been a hundred posts about what's wrong with Silent Hunter 5, but I want to know what people like about the game. I know it's not up to a lot of people's standards and some people have condemned it to the 9th circle of hell for it sins, but even those people have to see something that was done right in the game. Plus, if the developers do browse these forums it'd be good for them to see what they did right and what we want to not change and see again in subsequent Silent Hunters.
Everyone is entitled to their opinion and obviously has reasons for feeling the way they do, but I'd like to keep this thread more towards the positive aspects. Thank you guys ![]() Some of the things I like is of course the graphics, duh. But when your sub, the ocean, ships, and harbors look as good as they do I feel makes it easier to immerse yourself. I know it kills the imagination in some regards, but when I'm walking through my sub or standing on the conning tower it makes me feel like I'm really there. I also like the crew interaction as limited as it is. It's a first attempt at making you feel like the captain of these men and its a lot better than the management system in SH3 (I don't think it was the captain's job to tell his men when they needed to go to sleep). The campaign missions are good too. I know the tonnage requirements are far from realistic, but I like having a goal or an objective instead of patrol grid XYZ for at least 24 hours. Maybe this is because I am a casual gamer, but it makes me feel like I'm more involved in the overall war effort in the game. These are just a few things, but I just wanted to get the ball rolling.
__________________
|
![]() |
![]() |
![]() |
#2 |
Admiral
![]() Join Date: Mar 2007
Posts: 2,200
Downloads: 172
Uploads: 0
|
![]()
I LOVE the Dynamic shadows , I was asking the developers for those Dynamic shadows since SH3 , and now I am really really
![]() ![]() ![]() .
__________________
What we do in life echoes in Eternity |
![]() |
![]() |
![]() |
#3 |
Watch
![]() Join Date: Mar 2006
Location: Italy
Posts: 30
Downloads: 10
Uploads: 0
|
![]()
what did you tweak to get the shadows that way? my shadows are horribly grainy in game
![]() |
![]() |
![]() |
![]() |
#4 |
Admiral
![]() Join Date: Mar 2007
Posts: 2,200
Downloads: 172
Uploads: 0
|
![]()
I cannot tell you this settings are the most perfect of the Whole world because still give a little blurred effect , please zoom the image below
![]() .
__________________
What we do in life echoes in Eternity |
![]() |
![]() |
![]() |
#5 | |
Ocean Warrior
![]() Join Date: Aug 2007
Location: Montreal, Canada
Posts: 2,983
Downloads: 102
Uploads: 1
|
![]()
What are the effects of these changes? I'd like to have clear shadows but if it'll kill my fps then I don't think I want it
__________________
Quote:
![]() |
|
![]() |
![]() |
![]() |
#6 |
Bosun
![]() Join Date: Dec 2005
Location: Vancouver BC
Posts: 66
Downloads: 16
Uploads: 0
|
![]()
I like the polish attempt at the whole interface, a whole world map, the more structured campaign while still being dynamic, it adds a lot more meaning... The immersion is still there but it is very hard to look past some issues because there are some really good things here but many less realized ones that appear to have been cut off...
I really think the dev cycle was cut short... what’s the point of not having a spread angle but a salvo option? Why the leading of shots with the periscope? It's like having half a calculated shot and dumb firing... I can't hit anything! And why muck up a good option to walk around the boat by making it mandatory to do fundamental delegated tasks? So I think its easier to criticize, especially when core features are missing... But that being said I am enjoying it. It has even more potential than SH3 for immersion. IT could have more staying power too if the modders fully embrace it... It’s clear the designers had really good intentions for this iteration but I think their time managed skills did them in... this often results in unfinished work left in the code and file structures, and that’s a big win for us if the moders are motivated! As many have been already ![]() Perhaps if I was a first timer to the series I would really love it if only I wasn’t forced to walk around the boat to do the simple stuff... Then I could sit back and enjoy the mods as they come in and learn more about sub commanding and manual targeting... But SH3 had SO much attention I would frankly prefer a direct port into SH5's rendering engine... Whatever happened to the Super SH with both US and German campaigns? |
![]() |
![]() |
![]() |
#7 | |
The Old Man
![]() Join Date: Mar 2010
Location: U.S.A.-East Coast
Posts: 1,587
Downloads: 86
Uploads: 4
|
![]() Quote:
Edit: You know what, I could just make those changes to the .cfg file, decompress the proper .dds files to try to help the fps, and release this as a little shadow improvement mod. I will have to test it out my self though first. tonschk, would you mind if I did that, I would credit you for having the original idea of course? 2nd Edit: Bad news guys, it destroyed my fps even with my trick. I might try to find a middle ground that would make them look a bit better but still not eat up the fps.
__________________
![]() He sank 198,650 tons....who you ask?....Erich Topp, that's who! Last edited by SteelViking; 06-22-10 at 09:15 PM. |
|
![]() |
![]() |
![]() |
#8 | |
Admiral
![]() Join Date: Mar 2007
Posts: 2,200
Downloads: 172
Uploads: 0
|
![]() Quote:
![]() http://www.birminghamaluminium.com/heatsink_detail/39 .
__________________
What we do in life echoes in Eternity Last edited by tonschk; 06-23-10 at 12:43 AM. |
|
![]() |
![]() |
![]() |
|
|