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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Weps
![]() Join Date: Sep 2002
Location: SW France
Posts: 361
Downloads: 137
Uploads: 0
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I have been fooling around trying to bring a type IX into SH5:-
![]() Uploaded with ImageShack.us ![]() Uploaded with ImageShack.us ![]() Uploaded with ImageShack.us ![]() Uploaded with ImageShack.us Still need to understand reflections, transparency of water and skins so very slow progress. MLF
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Je pense donc je fuis! Last edited by MLF; 06-21-10 at 02:36 PM. |
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#2 |
sim2reality
![]() Join Date: Jun 2007
Location: AM 82
Posts: 2,280
Downloads: 258
Uploads: 30
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Well done MLF.
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#3 |
The Old Man
![]() Join Date: Aug 2006
Location: Mountain Ash, Wales, U.K.
Posts: 1,548
Downloads: 179
Uploads: 3
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Big cheer for MLF
![]() ![]() Is the model from SH3? It looks kinda low-res.
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***THE GENERAL*** |
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#4 | |
Weps
![]() Join Date: Sep 2002
Location: SW France
Posts: 361
Downloads: 137
Uploads: 0
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![]() Quote:
MLF
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Je pense donc je fuis! |
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#5 |
Stowaway
Posts: n/a
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The Type 14 is easily downloadable if one cares to look.
It has Caustics, correct waves, and is constantly being added to. There's even instructions on HOW to do it. So who's not shareing? ![]() |
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#6 |
Weps
![]() Join Date: Sep 2002
Location: SW France
Posts: 361
Downloads: 137
Uploads: 0
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Hi Privateer,
Yeah, it was your work on the 14 that gave me the umph to have a go at the 9. Don't see too much on this forum though. Thought initially of starting with the Sampan!!!! MLF
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Je pense donc je fuis! |
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#7 |
Bosun
![]() Join Date: Apr 2009
Location: In a yellow submarine
Posts: 62
Downloads: 27
Uploads: 0
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c00l
![]() I wonder if someday some1 will add midget subs to ride horseback for superduPer L33t Missions so a mini sub that separates/detaches from the mother ship to sneak into harbors to plant mines play with that & go with it ..you know you want to |
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#8 |
Stowaway
Posts: n/a
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Here's some info to help you assign the water-streams controllers.
![]() ![]() I'll be doing images like this for all the effects nodes. |
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#9 |
The Old Man
![]() Join Date: Mar 2010
Location: U.S.A.-East Coast
Posts: 1,587
Downloads: 86
Uploads: 4
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I would imagine re-texturing a whole boat is a pretty serious job just by itself.
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![]() He sank 198,650 tons....who you ask?....Erich Topp, that's who! |
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#10 |
Weps
![]() Join Date: Sep 2002
Location: SW France
Posts: 361
Downloads: 137
Uploads: 0
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Ah-ha - the next challange
![]() For reflections I have been adjusting the "waterReflection@......" parameter which I have created in the sim file (having deleted it in the dat file). I have made the parameters the same as those for the VII's. Doing that has got rid of the great 'V' or 'U' shape darkness behind the sub (I see you initially had the same on the 14), but I don't get the reflection of the boat in the water - more than likely another parameter ![]() As I said - long ways to go for me. Just thought I would throw it out to the community to see if anybody else was doing the same model - avoid duplication. Seems there are few people looking at new ships, boats and planes. MLF
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Je pense donc je fuis! |
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#11 |
Sea Lord
![]() Join Date: Mar 2010
Posts: 1,845
Downloads: 184
Uploads: 2
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I wonder why many of you moders are working outside subsim, what's the reason to keep your work a secret? As far as I know, subsim is the best, if not the only place to look for SH mods. If the mod is not listed here, it not exist. Also, here is the community who can give a valid feedback about the mods, another reason to work here and not behind the stage. Same as TDW, Reaper and others do, constantly improving their work based on the community feedback.
I'm very happy to see and watch MLF WIP and I would be delighted to see other mods shaping out here, so we get hopes for improvements in SH5. |
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