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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Eternal Patrol
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I've just begun adding some of my favorite skins to FlakMonkey's wonderful Type IIa Tuneup, which does a complete makeover to the boat, making it much more realistic. I didn't like the light grey skin, so I went with Venatore's early-war dark grey, and I seem to have actually gotten it right.
Clean: ![]() ![]() Rusty: ![]() ![]() And a camo skin originally done by Sean for the AI IIb, which I some time ago managed to get onto the IIa as it's my favorite: ![]() ![]() I'm quite happy with the results, but the IIa Tuneup mod doesn't seem to have waterstreams. I looked at the files in S3D and can see the many added ones that make the streams happen, but I have no idea how to make them work with the IIa Tuneup mod. Can anyone do this or advise me on how to do it, and do it right?
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“Never do anything you can't take back.” —Rocky Russo |
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#2 |
Stowaway
Posts: n/a
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The fastest way is to cut the waterstreams out in a hex editor as a block,
replace the parent ID's with a replace all command and then past into the dat. The long way is to delete all nodes in the donor dat except for the waterstreams stuff and re-parent the ID's. Save this as a dat file. Then import it to the dat you want it in. |
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#3 |
Eternal Patrol
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Uh oh. I don't speak that language. I'm functionally computer illiterate.
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“Never do anything you can't take back.” —Rocky Russo |
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#4 | |
Seasoned Skipper
![]() Join Date: Aug 2006
Location: Germany
Posts: 663
Downloads: 22
Uploads: 0
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Quote:
![]() Maybe rubini could help. I think it was him who did the orginal waterstream. Would be very appreciated. ![]() Best regards ![]() |
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#5 |
Eternal Patrol
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I might agree about the rusty ones, but the first dark grey one was the standard early-war color as far as I know. But the basic original doesn't have them either. I'm going to find that thread and ask FlakMonkey there.
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“Never do anything you can't take back.” —Rocky Russo |
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#6 | |
Pacific Aces Dev Team
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One day I will return to sea ... |
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