SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter 4: Wolves of the Pacific
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 06-16-10, 10:57 PM   #1
I'm goin' down
Ocean Warrior
 
Join Date: Sep 2008
Location: Notify command we have entered the Grass Sea
Posts: 2,822
Downloads: 813
Uploads: 0
Default Ducimus -- Again!!!

Up in Alaska in '42 playing TMO 2.0. Easy prey! A lone freighter doing 4 kts. Using Easy AoB I unleash two torpedoes at 3,600 yds. Both miss the nose of the target. No problem!! I am patient. At 1,500 yds., a second salvo of four torpedoes is unleashed. 4 Direct Hits. All DUDS!!! I turn off silent running so my forward torpedoes, which are now empty, will be loaded by a pissed off crew. Meanwhile, I swing the Barbarinna around for aft shots. Fire all four. Four hits! ALL DUDS!! Jesus (pardon my French)!! My second in command interrupts my screaming epithets to advise that the crew has reloaded one forward torpedo. At 800 yds., I fire it. CONTACT Amidships, immediately followed by a big explosion! Whoppee; Hee Haw!... braying like a jackass. (11 shots, 2 misses, 8 dud torpedoes, and one hit/explosion! That is a percentage so low I don't want to calculate it.)

With the target vulnerable and listing to starboard, the Barbarinna surfaces and attacks with her deck gun. Several hits, but what's this? The Nagara Maru is returning fire, and with extreme accuracy. Almost all crew are down on the deck and inside the boat, and the entire gun crew is dead at their battle stations. Replacements, all injured, scramble topside and man the deck gun. The bulkhead has been breached and we are taking on water in four compartments. The repair crew are all injured. Finally, I pull out of the fight, hoping the Nagara Maru, listing heavily and low in the water, will go down. But it is too late for me...my remaining crew who are all injured... and our boat. We go under before our target does. Game Over!

Ducimus cautioned that his freighters in 2.0 won't roll over without a fight. He wasn't kidding. (And this was my first mission since being released from my cell which I shared with Rockin Robbins, after I had accidentally sunk a US carrier at Midway!) Nice, huh?

2.0 will kick your ass one way or the other.

Last edited by I'm goin' down; 06-17-10 at 03:44 AM.
I'm goin' down is offline   Reply With Quote
Old 06-16-10, 11:27 PM   #2
Bubblehead1980
Navy Seal
 
Join Date: Apr 2009
Location: Florida USA
Posts: 7,146
Downloads: 610
Uploads: 44


Default

ahh that hasnt happened to me, came close though.Was stalking a lone freighter off philippines at night for night surface attack in 1944 in a Gato.Had 4 mark `18's ready in stern tubes(last fish so could go home after 46 days on patrol) Was just ready to fire at 2100 yards when target unalerted to my presence, made a routine course change.Now I couldnt move fast but managed to get 1200 yards off his track and when ready to fire...BOOOM deck gun from enemy ship opens up, I flank all flank and open fire on them with the aft mounted 40 MM bofors HE shells(did some damage, started small fire near their deck gun and it stopped firing, killed the gun crew I suppose) so then I dove, and used the one remaining Mark 14 to blow a hole in her side, then one she was dead in water, fired two Mark 18's, lit her up but no sinking, i was low on fuel so didnt have time to hunt for other targets, expended last two into her and she went down, had a Ryunn Maru I believe it was.So yea I came close to falling prey to supposed easy lone merchant.Would be great if could give merchants "defensive" depth charges like some Japanese merchants carried.
Bubblehead1980 is online   Reply With Quote
Old 06-17-10, 02:14 AM   #3
rein1705
Samurai Navy
 
Join Date: Mar 2010
Location: somewhere in the Past.
Posts: 582
Downloads: 541
Uploads: 0
Default



...
__________________

"Diesel Pig"

Not so long ago...
rein1705 is offline   Reply With Quote
Old 06-17-10, 02:28 AM   #4
Admiral8Q
Ace of the Deep
 
Join Date: Jul 2002
Location: Prince Edward Island, Canada
Posts: 1,077
Downloads: 24
Uploads: 0


2.0 is released! Nice, I'll d/l it and give it a try!
__________________


Admiral8Q is offline   Reply With Quote
Old 06-17-10, 03:46 AM   #5
McHibbins
Seasoned Skipper
 
Join Date: Feb 2008
Location: Good old Germany
Posts: 739
Downloads: 80
Uploads: 0
Default

Quote:
Originally Posted by Bubblehead1980 View Post
......Would be great if could give merchants "defensive" depth charges like some Japanese merchants carried.
That was tried by the US-Navy I think. Problem was : These vessels weren´t fast enough to get away from the explosion radius. So they were always in danger to damage themselves if using DCs.
__________________
McHibbins is offline   Reply With Quote
Old 06-17-10, 08:18 AM   #6
Bubblehead1980
Navy Seal
 
Join Date: Apr 2009
Location: Florida USA
Posts: 7,146
Downloads: 610
Uploads: 44


Default

The Japanese used defensive depth charges, read about it in several books, including Clear the Bridge by Admiral O Kane.They were meant more or less to scare the subs, give them a way to fight back and maybe get lucky, it helped one ship get away from the Tang.
Bubblehead1980 is online   Reply With Quote
Old 06-17-10, 09:10 AM   #7
BillBam
Watch Officer
 
Join Date: Mar 2010
Location: Yuba/Sutter, CA
Posts: 347
Downloads: 171
Uploads: 0
Default

Quote:
Originally Posted by I'm goin' down View Post
I turn off silent running so my forward torpedoes, which are now empty, will be loaded by a pissed off crew.
Why are you silent running for a lone merchant?
__________________
BillBam is offline   Reply With Quote
Old 06-17-10, 11:28 AM   #8
Keelbuster
Ace of the Deep
 
Join Date: Oct 2005
Location: BA 72
Posts: 1,092
Downloads: 43
Uploads: 0
Default

Quote:
Originally Posted by BillBam View Post
Why are you silent running for a lone merchant?
In TMO some merchants have hydrophones.
__________________
Keelbuster is offline   Reply With Quote
Old 06-17-10, 02:00 PM   #9
I'm goin' down
Ocean Warrior
 
Join Date: Sep 2008
Location: Notify command we have entered the Grass Sea
Posts: 2,822
Downloads: 813
Uploads: 0
Default

Quote:
Originally Posted by BillBam View Post
Why are you silent running for a lone merchant?
Maybe I am mistaken, but I thought merchants had radar. If they do, then it is for one of two purposes.
1. Locate the enemy, so they can avoid contact.
2. Locate the enemy to engage it.

If I am correct, then silent running is a countermeasure. As I recall, Rockin Robbins' training videos for the O'Kane method applied silent running when settting up for an attack. I might be wrong in my assumption, however, re radar on merchants.
I'm goin' down is offline   Reply With Quote
Old 06-17-10, 02:17 PM   #10
Nisgeis
Ocean Warrior
 
Join Date: Jan 2008
Posts: 2,909
Downloads: 77
Uploads: 11
Default

Quote:
Originally Posted by I'm goin' down View Post
Maybe I am mistaken, but I thought merchants had radar. If they do, then it is for one of two purposes.
1. Locate the enemy, so they can avoid contact.
2. Locate the enemy to engage it.

If I am correct, then silent running is a countermeasure. As I recall, Rockin Robbins' training videos for the O'Kane method applied silent running when settting up for an attack. I might be wrong in my assumption, however, re radar on merchants.
Silent running won't do anything to counter radar. It will counter sonar, which some of the merchants (or all?) have.
__________________
--------------------------------
This space left intentionally blank.
Nisgeis is offline   Reply With Quote
Old 06-17-10, 02:27 PM   #11
flatsixes
Weps
 
Join Date: Jan 2009
Location: Virginia
Posts: 362
Downloads: 8
Uploads: 0
Default

Merchants have SONAR???? Which ones? I'll sink them first, ba$tards.
flatsixes is offline   Reply With Quote
Old 06-17-10, 02:37 PM   #12
G2B
XO
 
Join Date: May 2009
Location: Guam, I think
Posts: 420
Downloads: 80
Uploads: 0
Default

Actually don't they just have Hydrophones, basically just listening for you instead of using sonar to actively ping you.
__________________

G2B is offline   Reply With Quote
Old 06-17-10, 02:48 PM   #13
I'm goin' down
Ocean Warrior
 
Join Date: Sep 2008
Location: Notify command we have entered the Grass Sea
Posts: 2,822
Downloads: 813
Uploads: 0
Default

Quote:
Originally Posted by Nisgeis View Post
Silent running won't do anything to counter radar. It will counter sonar, which some of the merchants (or all?) have.
Thanks. I stand corrected. I never considered the difference between the two, although it is obvious.
I'm goin' down is offline   Reply With Quote
Old 06-17-10, 11:33 AM   #14
Dimitrius07
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

Quote:
Originally Posted by I'm goin' down View Post
Up in Alaska in '42 playing TMO 2.0.....bla bla bla

What is your main point, and what is the goal of this thread? Can you explain? . I guess its easy to point our fingers at others and do spell checking when your "sorry" self can`t even make a simple point, that is probably something you don`t learn in grammar school.
Maybe its a public pm with hidden message . Talking and admire yourself is a popular thing on the web , even when the material don`t belong to you directly
  Reply With Quote Received Infraction
Old 06-17-10, 11:52 AM   #15
rein1705
Samurai Navy
 
Join Date: Mar 2010
Location: somewhere in the Past.
Posts: 582
Downloads: 541
Uploads: 0
Default

He didn't write anything offensive, why the cow?
__________________

"Diesel Pig"

Not so long ago...
rein1705 is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 09:54 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.