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#1 |
Ocean Warrior
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Up in Alaska in '42 playing TMO 2.0. Easy prey! A lone freighter doing 4 kts. Using Easy AoB I unleash two torpedoes at 3,600 yds. Both miss the nose of the target. No problem!! I am patient. At 1,500 yds., a second salvo of four torpedoes is unleashed. 4 Direct Hits. All DUDS!!! I turn off silent running so my forward torpedoes, which are now empty, will be loaded by a pissed off crew. Meanwhile, I swing the Barbarinna around for aft shots. Fire all four. Four hits! ALL DUDS!! Jesus (pardon my French)!! My second in command interrupts my screaming epithets to advise that the crew has reloaded one forward torpedo. At 800 yds., I fire it. CONTACT Amidships, immediately followed by a big explosion! Whoppee; Hee Haw!... braying like a jackass. (11 shots, 2 misses, 8 dud torpedoes, and one hit/explosion! That is a percentage so low I don't want to calculate it.)
With the target vulnerable and listing to starboard, the Barbarinna surfaces and attacks with her deck gun. Several hits, but what's this? The Nagara Maru is returning fire, and with extreme accuracy. Almost all crew are down on the deck and inside the boat, and the entire gun crew is dead at their battle stations. Replacements, all injured, scramble topside and man the deck gun. The bulkhead has been breached and we are taking on water in four compartments. The repair crew are all injured. Finally, I pull out of the fight, hoping the Nagara Maru, listing heavily and low in the water, will go down. But it is too late for me...my remaining crew who are all injured... and our boat. We go under before our target does. Game Over! Ducimus cautioned that his freighters in 2.0 won't roll over without a fight. He wasn't kidding. (And this was my first mission since being released from my cell which I shared with Rockin Robbins, after I had accidentally sunk a US carrier at Midway!) Nice, huh? 2.0 will kick your ass one way or the other. Last edited by I'm goin' down; 06-17-10 at 03:44 AM. |
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#2 |
Navy Seal
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ahh that hasnt happened to me, came close though.Was stalking a lone freighter off philippines at night for night surface attack in 1944 in a Gato.Had 4 mark `18's ready in stern tubes(last fish so could go home after 46 days on patrol) Was just ready to fire at 2100 yards when target unalerted to my presence, made a routine course change.Now I couldnt move fast but managed to get 1200 yards off his track and when ready to fire...BOOOM deck gun from enemy ship opens up, I flank all flank and open fire on them with the aft mounted 40 MM bofors HE shells(did some damage, started small fire near their deck gun and it stopped firing, killed the gun crew I suppose) so then I dove, and used the one remaining Mark 14 to blow a hole in her side, then one she was dead in water, fired two Mark 18's, lit her up but no sinking, i was low on fuel so didnt have time to hunt for other targets, expended last two into her and she went down, had a Ryunn Maru I believe it was.So yea I came close to falling prey to supposed easy lone merchant.Would be great if could give merchants "defensive" depth charges like some Japanese merchants carried.
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#3 |
Samurai Navy
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#4 |
Ace of the Deep
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2.0 is released!
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#5 |
Seasoned Skipper
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That was tried by the US-Navy I think. Problem was : These vessels weren´t fast enough to get away from the explosion radius. So they were always in danger to damage themselves if using DCs.
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#6 |
Navy Seal
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The Japanese used defensive depth charges, read about it in several books, including Clear the Bridge by Admiral O Kane.They were meant more or less to scare the subs, give them a way to fight back and maybe get lucky, it helped one ship get away from the Tang.
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#7 |
Watch Officer
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Why are you silent running for a lone merchant?
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#8 |
Ace of the Deep
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In TMO some merchants have hydrophones.
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#9 |
Ocean Warrior
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Maybe I am mistaken, but I thought merchants had radar. If they do, then it is for one of two purposes.
1. Locate the enemy, so they can avoid contact. 2. Locate the enemy to engage it. If I am correct, then silent running is a countermeasure. As I recall, Rockin Robbins' training videos for the O'Kane method applied silent running when settting up for an attack. I might be wrong in my assumption, however, re radar on merchants. |
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#10 | |
Ocean Warrior
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#11 |
Weps
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Merchants have SONAR???? Which ones? I'll sink them first, ba$tards.
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#12 |
XO
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Actually don't they just have Hydrophones, basically just listening for you instead of using sonar to actively ping you.
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#13 |
Ocean Warrior
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#14 |
Stowaway
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![]() What is your main point, and what is the goal of this thread? Can you explain? ![]() ![]() ![]() Maybe its a public pm with hidden message ![]() ![]() ![]() |
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#15 |
Samurai Navy
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He didn't write anything offensive, why the cow?
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