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#1 |
Gunner
![]() Join Date: Oct 2006
Location: Germany
Posts: 91
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Important: Ra 1.01 torpedo feature/bug
I apologize if this has been mentioned before, but I simply couldn't bother going through all the 60 pages and I wanted to create a separate thread to highlight this problem.
A new feature in RA is that FLOOR/MODE setting has 5 digits as opposed to 4 in 104 stock. So for example: 14000 feet means mode [1] and floor setting to 4000. The bug is that the AI doesn't realize this, nor does firecontrol autocrew. In waters below 10000 feet, they will set floor/mode to for example [1]0469, so the AI creates a torpedo in mode 1 and not going deeper than 469 feet, thinking they set it at 10469ft so any opponent can dive below those 469 feet and escape the torpedo easily. This makes playing with RA AI's in deep waters rather pointless. Additional notes: Remember that another new feature in RA is the depth sensitivity of sonars: shallow torpedoes will not find deep submarines (they did in 104 stock), however deep torpedoes will find shallow submarines and sub passive sonar below the layer will find everything below aswell as above the layer, whereas subs above the layer won't find subs below the layer. However! Due to the 5 digits, a floor/mode at [1]1000 can be set to depth 2000 feet so even tho floor is set to 1000 feet, the torpedo will be cruising at 2000 depth where it will deny locking on to any targets at such depths. kind regards, Paul Last edited by Captain Sub; 06-15-10 at 06:34 AM. |
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#2 | |
Stowaway
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At use Autocommand Fire Control the mode of a torpedo will be preset well as default a mode in original game - the torpedo works in a usual mode. And she remains completely efficient. Other business, that manual presets, will give you richer presence of modes. For example: a torpedo MK 48 ADCAP. At use Autocommand Fire Control, torpedo mission, will be given as ASW + ASuW Mode (as well as in the original - the torpedo attacks any found out target) The parameters FLOOR - and in stock variants did not take into account depth target. Concerning layers - ability of detection of torpedos. Meaning - with increase of depth (above), the target "becomes more louder". Between that as, on the greater depth - having the same speed - the target will be more silent. More precisely speaking - the deep depth, more weakens noise propagation more strongly. |
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#3 |
Stowaway
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To: Captain Sub.
Concerning torpedo presets - you give the unverified data. ![]() If the depth of search Is lower than Floor, then Floor will be established automatically to the maximal depth - and the Target will be locked. Example: The "Seawolf" Sub player located on depth: -2000 ft Target Located On depth: -850 Ft. 1 Torpedo Preset (as you have declared): Ceiling: -9 Floor: -1000 Search Depth: -2000 Ft Cruise Depth: -2000 Ft Target will be Locked - as Search Depth lower than Floor - Floor will be established automatically to the maximal depth in doctrine. 2 Torpedo Preset: Ceiling: -9 Floor: -800 Search Depth: -600 Ft Cruise Depth: -2000 Ft Target not will be Locked - as Search Depth above than Floor. It would be desirable that before how to give shout about bug - to check up existing suspicion on a problem. |
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#4 |
Gunner
![]() Join Date: Oct 2006
Location: Germany
Posts: 91
Downloads: 8
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You don't seem to understand one bit of what I said
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#5 |
Stowaway
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>> However! Due to the 5 digits, a floor/mode at [1]1000 can be set to depth 2000 feet so even tho floor is 1000 feet, the torpedo will be cruising at 2000 depth where it will deny locking on to any targets at such depths.
This is NOT WILL DENY LOCKING. You can create mission with such conditions as I have written above (Target: an 850-:-900 Ft. Player: nearly -2000 Ft). Set torpedo presets as I have written, and you will be convinced. Or got mission: http://www.redrodgers.com/forums/sho...076#post112076 Last edited by -GrayOwl-; 06-15-10 at 12:16 PM. |
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#6 |
Machinist's Mate
![]() Join Date: Dec 2007
Posts: 127
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#7 |
Electrician's Mate
![]() Join Date: Sep 2002
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Just post inputs and outputs. Almost no language is required. I don't think it is clearly understood what the problem is.
Here is what I gather: GrayOwl is merely pointing out that it is the *search* depth that must be set below the target depth, not *floor*. Floor will always be set to the maximum depth possible, so if you are seeing an issue it is because the AI is setting the torpedo search depths, not floors, too high. I fear GrayOwl may be missing the point being made. GrayOwl it is not a problem with detection, it is a problem with AI search depths being set too shallow. The game mechanic doesn't make sense to me. Why would a torpedo at 2000 feet have a greater chance of detecting a target at 100 feet than a torpedo traveling at 50 feet? Even with no layer. |
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