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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Watch Officer
![]() Join Date: May 2007
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![]() ![]() when i return to course it never goes exact 0. or when i am following plotted course it never sits on 0, either to port or s/board by one degree not sure how long its been around. it affects boths sides of 0. does any one have any ideas? many thanks
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[SIGPIC][/SIGPIC] ' We are here on Earth to fart around. Don't let anybody tell you any different.' Kurt Vonnegut Last edited by flag4; 05-14-10 at 07:28 AM. |
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#2 |
A-ganger
![]() Join Date: Jan 2009
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It is the same in my game. I always assumed it was caused by an unqualified navigator.
I don't experience any effects on targeting. |
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#3 |
The Old Man
![]() Join Date: Apr 2007
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Well - the waves, the wind, the slightly worn out material, the burning eyes of the coursekeeper, the moist in the compass gauge, the pilots individual touch ...
WWII was an analog aera - let's say "close to 0 is 0" ![]()
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#4 |
Watch Officer
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Cheers guys!
i'm sure there is a mod somewhere that sets it straight, but i can not find it yet, or maybe i was dreaming of a perfect zero!
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[SIGPIC][/SIGPIC] ' We are here on Earth to fart around. Don't let anybody tell you any different.' Kurt Vonnegut |
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#5 |
Torpedoman
![]() Join Date: Apr 2008
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I'm not able to check whether this happens on my game atm, but do you use a higher resolution than the original 1024x768 (or whatever it is)? that may cause this issue.
Anyway, it shouldn't affect targeting unless you specifically use that image to aid your calculations, and it would only be out by one degree anyway, so shouldn't really make a difference if you're close. |
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#6 |
Silent Hunter
![]() Join Date: Dec 2004
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One degree is 17.5 meters wide at 1000m distance. Since the bearing tool has a 1.5km radius you'll find you're 26 meters of from where you think it is. But that's not so bad because all plot's are off by one degree. And as was already said, at these distances, the target is usually much bigger than that one degree.
It should not be too difficult to correct the image with a 'photoshop' program by counter rotating the image 1 degree. But that probably would make it more blurry.
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#7 | ||
Watch Officer
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![]() Quote:
Quote:
Pisces: it amazes me how good some of the Kaleuns - like yourself, are at maths, working stuff out. when you put it that way it seems like a great deal - 26 meters!! maybe it does not affect game play after all. and thanks again!
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[SIGPIC][/SIGPIC] ' We are here on Earth to fart around. Don't let anybody tell you any different.' Kurt Vonnegut |
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#8 |
Bosun
![]() Join Date: Apr 2002
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There are actually two problems. The first is that the overlay is about 1/2 degree off, apparently intentionally. The second is that the game will center the rudder as soon as your ship is within one degree of the intended course.
It's easy enough to fix the overlay problem in photoshop. Just edit the alpha channel and perform an arbitrary rotation so that the grid lines up exactly top to bottom. The resolution isn't that good anyway, so you won't lose anything. While you're at it, copy and paste the sub silhouette from the stock game to the center of the grid. You may have to move the entire thing a pixel or two to one side to get everything to line up. As the boat moves, the heading will drift. You can watch your rudder go 3 degrees to one side or the other, then back again, as corrections are made. The game is pretty good at keeping you within one degree of true course, but you can tell on a long leg that you are off to one side at the end of it. Not much to be done about this except use shorter course legs. Hook |
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