SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter 5
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 05-13-10, 09:48 AM   #1
thorn69
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default I don't want a patch #3 at this point - I do want the SDK for the game though!!

Let's face it... Ubisoft is a joke at this point. They even had extra time to fix and address several crucial issues in SH5 and patch #2 didn't even come close to delivering.

At this point I think we should be given the SDK for the game instead of any future failures and disappointment. Why is it that Bethesda has the balls to release the SDK with their biggest selling games like Morrowind, Oblivion, and Fallout 3, but UBI won't release the SDK with any of their game titles?

Furthermore, this is most likely the last Silent Hunter game they will ever release. Their sales for SH5 were way below what they were hoping for. They couldn't even give this abysmal piece of trash away at this point.

Releasing the SDK for the game wouldn't make a difference to them. The engine for the game is dated and if they ever did decide to make a SH6 they would need a brand new engine to support it. They would have to push the envelope on graphics and immersion like they did with SH3 to get any serious attention/buyers. SH3 - SH5 is too much of the same with only a few differences. The sad part is that SH3 (the first game built on this engine) is the better version of all three.

Instead of petitioning for patches and making wish lists for SH5, we should be demanding for the SDK. At least the mod community would have an easier time achieving the goals that most of us are looking for. They've got to have the tools to be able to get it done though. Right now they are working with forks when they should be working with wrenches.

SDK - Software Development Kit *aka* All the tools needed to build, tweak, and improve the game.
  Reply With Quote
Old 05-13-10, 09:54 AM   #2
danlisa
Navy Seal
 
danlisa's Avatar
 
Join Date: Oct 2005
Location: Cornwall, UK
Posts: 5,499
Downloads: 45
Uploads: 1
Default

The licensed SDK costs $12500. Start saving.

You will NEVER get the SDK by other means. Even if you did, didn't hold the license and released content based on that code, you will end up in court.

The developers of the SDK do not mess about. This much we know.

P.S The difference here is that Bethesda created their own SDK and can do with it as they please. UBI did not, they bought it.
__________________
danlisa is offline   Reply With Quote
Old 05-13-10, 09:59 AM   #3
Faamecanic
Ace of the Deep
 
Join Date: May 2005
Location: Off your Stb side with good solution
Posts: 1,065
Downloads: 44
Uploads: 0
Default

Something the modders here have been asking for since SH 3 since even then UBI released a half finished POS. Not gonna happen.

Faamecanic is offline   Reply With Quote
Old 05-13-10, 11:13 PM   #4
Spartan
Sailor man
 
Join Date: Dec 2001
Location: Tokyo, Japan
Posts: 50
Downloads: 0
Uploads: 0
Default

Quote:
Originally Posted by Faamecanic View Post
Something the modders here have been asking for since SH 3 since even then UBI released a half finished POS. Not gonna happen.

QFT++++ In short we need to create a new submarine game developed from within this community. I been waiting a long time for Neal to step up and make it happen. Shoot, with all his "sim" domains going I figured it would be a natural.

Last edited by Spartan; 05-14-10 at 04:26 AM.
Spartan is offline   Reply With Quote
Old 05-14-10, 02:04 AM   #5
aergistal
Chief
 
Join Date: May 2010
Location: France
Posts: 326
Downloads: 23
Uploads: 1
Default

Here's an excerpt from the Granny 3D SDK Features (source: http://www.radgametools.com/granny/sdk.html)

Quote:

File format

  • completely transparent and flexible file format
    • all aspects of file format are exposed at the API level, so you can write your own Granny file readers and writers even without using the Granny API utilities for doing so
    • file format is not hard-coded, so you can add your own extensions or even change it completely and use it for files other than your art assets
If the format is not hard coded they coud've made a version just for SH5, meaning that with an SH importer you would be able to create GR2 files compatible just with SH and not other games.

If you can make your own file writer without the Granny API then I don't see the problem with distributing a tool to allow player generated content in as long as this tool will not be compatible with any other games. It would be for their own game, for which they already paid the license. It's not like it would be a generic exporter to compete the Granny 3D editor.

Otherwise using a proprietary format sounds like a bad idea for a moddable game to me, from the start.

As far as I understood someone talked to those at RAD Game Tools. Can someone point me to the discussion if it's on the forum, please?
aergistal is offline   Reply With Quote
Old 05-14-10, 02:11 AM   #6
Reece
CINC Pacific Fleet
 
Reece's Avatar
 
Join Date: Sep 2003
Location: Down Under
Posts: 34,798
Downloads: 171
Uploads: 0
Default

If Subsim was to get the SDK I'd pitch in up to $200, we could get SH5 fixed and much more!!, I think the same SDK covers SH3 and 4 as well, if SH5 is the end of the Silent Hunter series it might be up for grabs!
__________________

Sub captains go down with their ship!
Reece is offline   Reply With Quote
Old 05-13-10, 10:59 AM   #7
schlechter pfennig
Commander
 
Join Date: Mar 2010
Posts: 462
Downloads: 53
Uploads: 7
Default

Quote:
Originally Posted by danlisa View Post
The licensed SDK costs $12500. Start saving.
That's twelve thousand, five hundred, right?

Not as bad as I'd've expected, and almost enough for me to consider taking out a second mortgage and buy it, just so we can make SH5 what it could have been and should have been.
schlechter pfennig is offline   Reply With Quote
Old 05-13-10, 11:33 AM   #8
aergistal
Chief
 
Join Date: May 2010
Location: France
Posts: 326
Downloads: 23
Uploads: 1
Default

Quote:
Originally Posted by schlechter pfennig View Post
That's twelve thousand, five hundred, right?

Not as bad as I'd've expected, and almost enough for me to consider taking out a second mortgage and buy it, just so we can make SH5 what it could have been and should have been.
Or having 12.500 users donate 1$
aergistal is offline   Reply With Quote
Old 05-13-10, 11:47 AM   #9
Laffertytig
Grey Wolf
 
Join Date: Feb 2003
Posts: 757
Downloads: 110
Uploads: 0
Default

$12500 for the sdk which is the source code right? i find it very hard to believe it would be that cheap. i thought it wouldve been more like $125000!
Laffertytig is offline   Reply With Quote
Old 05-13-10, 12:03 PM   #10
copper01
Mate
 
Join Date: Dec 2009
Location: Columbus,Ohio
Posts: 53
Downloads: 80
Uploads: 0
Default

If we all give Subsim 20.00 subsim could buy it Right ?
copper01 is offline   Reply With Quote
Old 05-13-10, 12:07 PM   #11
aergistal
Chief
 
Join Date: May 2010
Location: France
Posts: 326
Downloads: 23
Uploads: 1
Default

Maybe the founder of the site could administrate the fund. Make an additional act to use the money for the sole purpose of buying the software. Run it on a dedicated server and let people have server time trough vnc.

But would this really help? danlisa, where did you come up with that info?

Searching for Kashmir on the net gets me to some "software for making landscape CG or amuzing 3D maps." See? The collisions are feature not a bug. They are there for entertainment purposes.
aergistal is offline   Reply With Quote
Old 05-13-10, 12:13 PM   #12
danlisa
Navy Seal
 
danlisa's Avatar
 
Join Date: Oct 2005
Location: Cornwall, UK
Posts: 5,499
Downloads: 45
Uploads: 1
Default

Quote:
Originally Posted by Laffertytig View Post
$12500 for the sdk which is the source code right?
That buys you the license to use the Tools that the UBI devs used to create the GR2 files in SH5. A knowledge of C & C++ coding is required to create a compiler/editor. These GR2 files are the only items in SH5 that are locked to modders. They contain all models, nodes, animations, everything etc.....

Interested? Check here: http://www.radgametools.com/granny.html
__________________
danlisa is offline   Reply With Quote
Old 05-13-10, 10:00 AM   #13
krashkart
Navy Seal
 
Join Date: Jan 2010
Posts: 5,292
Downloads: 100
Uploads: 0


Default

http://www.subsim.com/radioroom/showthread.php?t=119555

Hasn't happened yet. No such thing as charity in that massive construct. As long as there is the slightest possibility of making more money from the series, there will never be an SDK for us to tinker with.
__________________
sent from my fingertips using a cheap keyboard
krashkart is offline   Reply With Quote
Old 05-13-10, 10:06 AM   #14
danlisa
Navy Seal
 
danlisa's Avatar
 
Join Date: Oct 2005
Location: Cornwall, UK
Posts: 5,499
Downloads: 45
Uploads: 1
Default

SH3 & SH4 were built using Kashmir (I think, a bit rusty on that). I believe that was an 'in house' tool created by one of the developers. They could have released that if they wanted.

SH5 is a purchased SDK system and UBI cannot distribute it. You want it, you buy it.
__________________
danlisa is offline   Reply With Quote
Old 05-13-10, 10:09 AM   #15
krashkart
Navy Seal
 
Join Date: Jan 2010
Posts: 5,292
Downloads: 100
Uploads: 0


Default

I stand corrected on two points.
__________________
sent from my fingertips using a cheap keyboard
krashkart is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 11:34 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.