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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Sparky
![]() Join Date: Jun 2006
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Hi all,
Does any one know the differences in crew fatigue models offered in SH3 Commander. There is a bunch of different ones SH3, Rub... and so on does anyone know which does what exactly or is there a manual somewhere with this info? Thanks
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Fotia kai tsekouri |
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#2 |
Sparky
![]() Join Date: Jun 2006
Posts: 150
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Basically the problem I am having using the stock SH3 fatigue model ever since I upgraded form GWX 2.1 to GWX 3.0 my sailors get their endurance back but my officers do not. They take forever to get their endurance back even though they have higher resilience and moral then the regular crew. Before I upgraded they were the first to get their endurance back. Does anyone know what gives?
Thanks
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Fotia kai tsekouri |
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#3 |
Fleet Admiral
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You could play no fatigue. The SH3 fatigue model is completely borked IMHO so I eradicate it from the picture. I assume the NCO's and watch officers are doing their job of getting the men out of the racks and fartsacks and on the job when needed. Putting everyone to bed is too Sims like for me.
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#4 | |
Ocean Warrior
![]() Join Date: Nov 2008
Location: Auburn, Alabama
Posts: 3,333
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#5 | ||
Commander
![]() Join Date: Mar 2010
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I sorta agree with you TarJak, in that I would expect in RL for those matters to be seen to by my subordinate officers. But I feel like I'm sorta cheating if I use no fatigue at all. I've found a reasonable compromise in using the GWX model, because if I'm at TC128 or higher no one fatigues. They only do at lower settings, which is normally tracking, hunting, combat and evasion times for me, and it's reasonably easy for me to just swap a few tired ones out now and then. |
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#6 | |
Ocean Warrior
![]() Join Date: Nov 2008
Location: Auburn, Alabama
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I think Irish or someone was looking at doing something like that - I think the exact idea was actually to just give the crew only about half endurance/morale for the entire patorl - with SH3 commander, but ran into some hiccups. (Forgot exactly what)
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#7 |
Bosun
![]() Join Date: Apr 2002
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If you have used SH3Commander to set the fatigue model to stock, then it will take seamen 30 minutes to regain fatigue, petty officers 50 minutes, and officers about 2 hours. This is the fatigue model from the stock game.
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#8 | ||
Eternal Patrol
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“Never do anything you can't take back.” —Rocky Russo |
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#9 | |
Chief of the Boat
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Fatigue stops at anything above x32 |
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#10 |
Grey Wolf
![]() Join Date: Aug 2005
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I'm using GWX 3.0 and almost all my crew on my current patrol have those annoying big red exclamation marks next to them. There's no 'space' to rest the crew at all.
I guess I'll have to look at the SH3 Comd fatigue settings as this is just a annoying. ![]() |
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