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Old 05-03-10, 11:55 AM   #1
gord96
Commodore
 
Join Date: Nov 2002
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Default What mods for a former GWX player?

So I think I will bite and buy SH5. I mainly played SH3 with GWX in the past so I like my DD's deadly. I see there is a few AI mods. Which one's would be best to download?

Also what other mods make the game a bit better? I see there is a few UI mods as well.

Thanks for any help
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Old 05-03-10, 01:22 PM   #2
Athlonic
Chief
 
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Hi,

Right now I use theses :

MightyFine Crew Mod 1.2.1 Stock faces
MCCD_1.03_MFCM_1.2.1_compatible
NewUIs_TDC_2_0_0_ByTheDarkWraith
NewUIs_TDC_2_0_0_MinimalDials_TDC
MiniChrono
The Elite Campaign 1.0
Feared Hunters 2.1
U-boat Historic Specifications 1.2
Damage assessment
BRF 1.3 full
Old Style Explosions V1.1

There are already tons of other excellents mods out there.
I just haven't got enough time to test them all
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Old 05-03-10, 01:24 PM   #3
gord96
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thanks. i will give those a try. is that the proper load order?
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Old 05-03-10, 01:27 PM   #4
Bilge_Rat
Silent Hunter
 
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Willkommen Kapitän,

there are many mods to choose from, these are my favourite essential mods:

1. periscope/recognition manual mods - to manually determine range to target w/o stadimeter:

http://www.subsim.com/radioroom/showthread.php?t=165408

http://www.subsim.com/radioroom/down...o=file&id=1606

2. Escort AI mod - these guys know what they are doing:

http://www.subsim.com/radioroom/showthread.php?t=165886

3. missing commands - adds missing commands, like "depth under keel" and others:

http://www.subsim.com/radioroom/showthread.php?t=166236

4. improved target flooding mechanism:


http://www.subsim.com/radioroom/down...o=file&id=1607

5. no hydrophone on surface:

http://www.subsim.com/radioroom/down...o=file&id=1565

6. mighty fine crew mod - not essential, but is a must have, brings your crew to life!


http://www.subsim.com/radioroom/down...o=file&id=1572

7. revised engine telegraph orders:


http://www.subsim.com/radioroom/down...o=file&id=1604

enjoy!
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Old 05-03-10, 01:28 PM   #5
gord96
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wow. great reply bilge rat!
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Old 05-03-10, 08:56 PM   #6
gord96
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do those mods have to be loaded in any particular order?

thanks!!!
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Old 05-03-10, 11:59 PM   #7
trotter
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For the most part, order is not essential. SH5 is pretty good in that regard.

JSGME will tell you if there are any conflicts. If you get a conflict detected, best thing to do is check the thread for that mod in the mod forum: either it will be disclosed as a benign conflict, or it will be stated that the mod is incompatible with 'XX' other mod.

The only time I've noticed that order is important is with my UI mods. I'm using three mods for UI/crew orders purposes, and they all conflict. If I install in the wrong order, the screen is unplayable. But a little mix and match and eventually it is righted again. If you get anything wonky such as this with several essential yet conflicting mods, just try a re-order before you give up entirely on those mods.
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Old 05-04-10, 12:40 AM   #8
THE_MASK
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ATM
2no morale system
Accurate German Flags
AilClouds 3.0
AilRain 1.0
Amanda mod 2
MightyFine Less Annoying Footsteps 1.0
NewUIs_TDC_2_0_0_ByTheDarkWraith
No Damn Bubbles, No Damn Halo Mod
RemoveLogoIntroTheDarkWraith
CaptHelms SH5 audio mod
Sh5EnvMod3.1
sobers cremebrulee mod
Sobers_better_crew_SH5
U-boat Historic Specifications 1.2
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