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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Nub
![]() Join Date: Mar 2008
Posts: 4
Downloads: 2
Uploads: 0
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Hey gang. After a long absense, I installed SH3 again. Read all about SH5 and decided to pass.
At any rate, can someone point me in the right direction for a guide on editing the .cfg files? More specifically, time compression settings? Did a quick search for .cfg, and I found alot of post talking about people cheating and stuff, but not the help I was looking for. Thanks. |
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#2 |
Canadian Wolf
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Install SH Commander and it does all that for you and much more
![]() It is located in the SH3 Mod Stickies, here: This Thread By the way, welcome to SUBSIM. |
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#3 |
Seasoned Skipper
![]() Join Date: Mar 2010
Location: Canada
Posts: 651
Downloads: 282
Uploads: 0
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If your only looking to edit the TC setting why don't you just get SH3 commander? It does exactly that as well as a whole bunch of other good features
Edit: I've been beat |
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#4 |
Canadian Wolf
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#5 |
Nub
![]() Join Date: Mar 2008
Posts: 4
Downloads: 2
Uploads: 0
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Thanks gang. I joined a few years ago, but never posted till now
![]() I was kinda hoping to keep the install kinda stock. I am sure if I look hard enough, I can figure it out again. Just thought there might be a handy guide laying around somewhere to save time is all. Thanks again. |
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#6 |
Canadian Wolf
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data\Cfg\Main<----- this is the file you want to edit for TC.
It's the second set of lines that you want to edit, they look like this: [TIME COMPRESSION] TimeStop=0 RealTime=1 LandProximity=4 CriticalDamage=1 CrewEfficiency=1 AirEnemyDetected=1 SoundEffects=2 CharacterAnim=4 EnemyDetected=8 RadioReport=8 Particles=8 PrayState=8 HunterState=32 3DRender=32 Maximum=1024 To make a JSGME compatible mods, copy and paste that file onto your desk top, make the changes with Notepad, save. From there it is a matter of creating the proper folder\file structure for JSGME, so... 1) New Folder, name this for your mod; 2) New folder, name this data; 3) New folder, name this Cfg; 4) Put the Main Cfg file that you edited into the Cfg Folder; 5) Put the Cfg Folder into the data Folder; 5) Finally put the data Folder into the folder than you named your mod; 6) You know have a JSGME Compatible Mod. Put this into your Mods Folder and activate ( while in port ) with JSGME. To review the folder\file structure of your new mod should look like this: Time Compression Mod (Folder)\data(Folder)\Cfg(Folder)\Main(Cfg File that you edited ) Important: To make your life much easier, be sure to copy and paste that Main Cfg File to your desktop, and preferably one that is clean, meaning it has not been altered by other mods. Work with this file progressing to making the JSGME Compatible Mod, that way if you mess something up, it's just the mod messed up, not your main SH3 files. Also, if you want to edit your mod, make sure you deactivate it first. Last edited by ReallyDedPoet; 04-29-10 at 09:47 PM. |
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#7 |
Nub
![]() Join Date: Mar 2008
Posts: 4
Downloads: 2
Uploads: 0
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Perfect. Thanks boss.
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