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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Sailbad the Sinner
Join Date: Mar 2010
Posts: 106
Downloads: 126
Uploads: 0
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I've been playing RFB for a while now and really enjoy it but overwhelming curiosity got me to create a separate installation and try out TMO, which I now really like as well. I honestly cannot say I like one better than the other, it is just a matter of RFB has X,Y and Z that I prefer but TMO does A,B and C more to my tastes. Kind of an awesome situation to be in really.
I noticed that in TMO the crew sizes are much larger, all crew slots and Hogans Alley are full. I just the opportunity to pick and chose the crew that I wanted and emptied out hogans alley so i could put deck crew there when I wanted to keep them safe for various reasons. In TMO are the extra members necessary or is there any other compelling reason not to do this? |
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#2 |
Sea Lord
![]() Join Date: May 2006
Location: 5 Miles Inland West Of Lake Huron
Posts: 1,936
Downloads: 139
Uploads: 0
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Don't fill up Hogan's Alley with crew. Save that for when you are under depth charge attack, and put the watchcrew there so they don't get injured. A flaw from the original game.
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A legislative act contrary to the Constitution is not law. -John Marshall Chief Justice of the Supreme Court --------------------- |
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#3 |
Watch Officer
![]() Join Date: Mar 2010
Location: Yuba/Sutter, CA
Posts: 347
Downloads: 171
Uploads: 0
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If I am not mistaken in TMO you only have to move the Gun Crews and not the Watch Crew to Hogan's Alley.
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