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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Ace of the deep .
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#2 |
Grey Wolf
![]() Join Date: Apr 2005
Location: UK
Posts: 908
Downloads: 673
Uploads: 0
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Yes indeed
One quick test run few weeks back i thought i was cruising along the new york skyline Obviously i turned mipmaps off in ccc Not looked into it, but wouldn't that be a totally silly little niggling thing that should of been tested for in alpha/beta stage ? lol
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Have Fun Bye Def |
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#3 |
Ocean Warrior
![]() Join Date: Jan 2008
Posts: 2,909
Downloads: 77
Uploads: 11
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Is this something you are fixing, or something you would like fixed? Is this a WIP or a REQ thread
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#4 |
Ace of the deep .
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I dont know how to fix it , but i recall someone fixed the trees in sh4 with a tree mod ?
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#5 |
Old Gang
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I think its a [COM]
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To each his own |
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#6 |
Ace of the deep .
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Actually it should be a [NFI] .
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#7 |
Stowaway
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Your not seeing the mipmaps.
Your seeing the edges of the 3D objects that trees are made of. The DDS files use an alpha channel to hide things. That box is supposed to be hidden. It may be a Shadeing or lighting problem? ![]() |
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#8 |
Ace of the deep .
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A man who knows what he is talking about . So privateer , is it the gr2 file thats the problem ? Any way to fix it bloke .
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