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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Captain
![]() Join Date: Jan 2002
Location: Sweden
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I've been toying with the idea of kicking off a new development project for a strategic submarine game set in the Pacific during WWII. I haven't really sat down and thought through many of the details yet, but I envision a game in the Uncommon Valor/War in the Pacific mould, but dedicated to the submarine campaign. The detail level is still unknown to me as I haven't really dug into the mechanics yet, but I would like to hear from anyone interested in participating in such a project.
I work as a developer and would like to use this project to serve as a way of deepening my professional skills in the language and development tools I use professionally (C#/Visual Studio), but I'm open to suggestions. Is there any interest on the board to participate? This will be a long term thing as I have both a full time job and a more than full time family to take care of, so the end product would not be whipped up in six months in a massive flurry of work. Come on now, lets do this. You know you want to. ![]()
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And God said: \"Let there be Narrowband!\" |
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#2 |
ACE
![]() Join Date: Sep 2002
Location: Kansas City
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I'll help where needed.. I'm more interested in the art department than coding, though I do a bit of C# myself.
Might I recommend Unity3d as a good (free!) 3d engine to start out with. You can then use either C# or JavaScript. |
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#3 |
Captain
![]() Join Date: Jan 2002
Location: Sweden
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Great! Art competence is something I am sorely lacking! Although I'm not sure a 3D engine such as Unity is actually needed in this type of "grand" strategy game. I am in any case going to give this idea a bit more of a think through so a design document can be started.
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And God said: \"Let there be Narrowband!\" |
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#4 |
Pacific Aces Dev Team
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RTS or turn based?
The idea is to manage the subs/flotillas from a SUBPAC perspective, or as commander in the own submarine?
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One day I will return to sea ... |
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#5 |
Captain
![]() Join Date: Jan 2002
Location: Sweden
Posts: 493
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Pausable real-time would probably be the way to go, and you (i.e. the player) would be essentially be ComSubPac sending your boats out on patrol, rotating skippers (at cost of some sort), fulfilling strategic directives etc.
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And God said: \"Let there be Narrowband!\" |
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#6 |
ACE
![]() Join Date: Sep 2002
Location: Kansas City
Posts: 1,274
Downloads: 60
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Okay, I mis-interpreted your post.
You're right, you wouldn't need an engine like Unity3d. I still offer my services ![]() |
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#7 |
ACE
![]() Join Date: Sep 2002
Location: Kansas City
Posts: 1,274
Downloads: 60
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Let me know what you have in mind/need and I'll start.
With some help from Dowly on the forum I hope to create bigger, better things than my previous works that are scattered around on this forum. |
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#8 | |
Captain
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Location: Sweden
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![]() Quote:
Anyone else up for this? Programmers, artists, project co-ordination? Just give me shout.
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And God said: \"Let there be Narrowband!\" |
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#9 |
Commodore
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Is this supposed to be an open source project ?
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#10 |
Captain
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Location: Sweden
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Yes, that is correct.
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And God said: \"Let there be Narrowband!\" |
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#11 |
ACE
![]() Join Date: Sep 2002
Location: Kansas City
Posts: 1,274
Downloads: 60
Uploads: 0
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Hey daft, any news? How's the design document coming along?
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