![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 |
Ocean Warrior
![]() Join Date: Aug 2008
Location: Sheffield, England
Posts: 2,679
Downloads: 165
Uploads: 0
|
Getting the deck gunners to use AP rds instead of HE all the time!
Now I know when you man the gun yourself (I dont do this,I command the attack from the bridge and let the gunners do the rest) you can switch between AP and HE rds,but what do you do if for some reason you are unable to man the gun (a possible mod conflict,F10 no longer works for me) and the gunners still insist on using HE rds all the time when trying to penetrate a ship's hull? Naturally,the gunners will fare better when hitting cargo or oil tanks on the deck with HE,but not a steel hull!
![]() Thanks for any insight into this.
__________________
Best Patrol: 10 merchants + HMS Nelson for 68.056 Tonnes Last edited by Paul Riley; 04-13-10 at 07:14 AM. |
![]() |
![]() |
![]() |
#2 |
中国水兵
![]() Join Date: Jun 2009
Location: Uppland, Sweden
Posts: 278
Downloads: 48
Uploads: 0
|
![]()
Can't you do it under weapons management 'I' somewhere?
|
![]() |
![]() |
![]() |
#3 |
Ocean Warrior
![]() Join Date: Aug 2008
Location: Sheffield, England
Posts: 2,679
Downloads: 165
Uploads: 0
|
![]()
I've never tried that,I will have to give it a try ,hmmm.
Thanks for the idea.
__________________
Best Patrol: 10 merchants + HMS Nelson for 68.056 Tonnes |
![]() |
![]() |
![]() |
#4 |
Rear Admiral
![]() |
![]()
There's also an icon for manning the deck gun yourself in the left-hand slideout stations panel - that's what I use to get there. Is that kaput along with your F10 shortcut?
|
![]() |
![]() |
![]() |
#5 |
The Old Man
![]() Join Date: Apr 2008
Location: Denver, CO
Posts: 1,529
Downloads: 334
Uploads: 0
|
![]()
IIRC-Didn't GWX remove AP and star-shells?
![]() ![]()
__________________
“Prejudice is blind. There will always be someone who says you aren’t welcome at the table. Stop apologizing for who you are and using all your energy trying to change their minds. Yes, you will lose friends, maybe even family. But you will gain your self-respect. You will know your worth. Once you have that, nothing can stop you.” |
![]() |
![]() |
![]() |
#6 |
Rear Admiral
![]() |
![]()
It does, but they can be added back into the mix by editing the basic.cfg.
I just tried it, added 1 round of AP for the deck guns to overcome the problem of the crew not automatically loading the guns when I've ordered them to be manned. http://www.subsim.com/radioroom/show...0&postcount=33 The 1 round of AP ammo shows up in game but I haven't had an opportunity to use the gun yet to see if the "auto-load" issue got fixed. Nevertheless it is possible to put the SS and AP ammo back into your loadout. |
![]() |
![]() |
![]() |
#7 | |
Ocean Warrior
![]() Join Date: Aug 2008
Location: Sheffield, England
Posts: 2,679
Downloads: 165
Uploads: 0
|
![]() Quote:
Dont understand why GWX removed the AP rds though.After hitting a ship once,or twice,or thrice,or fourfold,it sometimes seems to take ages to finally take it down with the gun (HE rds).
__________________
Best Patrol: 10 merchants + HMS Nelson for 68.056 Tonnes |
|
![]() |
![]() |
![]() |
#8 |
Chief of the Boat
|
![]()
IIRC the HE and AP had the same damage rating (or pretty similar) in stock/vanilla.
|
![]() |
![]() |
![]() |
|
|