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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Seasoned Skipper
![]() Join Date: Dec 2008
Location: Arizona
Posts: 665
Downloads: 104
Uploads: 0
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So.. here I am thinking again...
What if there was a multiplayer option that allowed up to 58 people to 'play' in one(1) submarine? Captain, XO, Navigator, 2 helmsmen (2 more off duty), cook, diesel mechanic (maybe 4 assistants), 4 forward torpedo men (4 off duty), 4 aft torpedo men (4 off duty), etc, etc. We could all slightly modify our 'avatars' through mods, have headsets IRL for sound/talk (to those in your compartment), walk through the ship, etc. Play in 1x compression time... when you log out that is your 'bunk' time. You can pass off the "Captain" duty if you have to log off to your XO, etc. Most people wouldn't have the time (understandably).. then have the option to start 1 hr away from a hot combat zone, etc. Lots of ideas.
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Thomas Jefferson - "When the people fear their government, there is tyranny; when the government fears the people, there is liberty." |
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#2 |
Rear Admiral
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MMO means, monthy fee. Going rate is 15 bucks a month. No thanks. Especially if Ubi is involved, cause you know damn well they'll screw that up.
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#3 | |
Seasoned Skipper
![]() Join Date: Dec 2008
Location: Arizona
Posts: 665
Downloads: 104
Uploads: 0
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Perhaps more modified 'avatars' could cost (buy SH5 credits), personalize your bunk or locker costs credits, increase your rank to a certain level but if you want to have the 'key' positions you have to buy credits. You could also earn credits to extend the 'free play' longer. Just thinking.
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Thomas Jefferson - "When the people fear their government, there is tyranny; when the government fears the people, there is liberty." |
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#4 |
Rear Admiral
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You haven't thought this out completely.
First of all, number 1 bitch will be idiots, or rather, people more idiotic then myself. You'll have to put up with all sorts of personalities. MR don't tell me what to do Mr Self appointed leader Mr 12 year old maturity the list goes on. Then with MMO's you typically have classes. MMOs are set up for class interdendency. In the extreme case of EQ, lack of needed class means sucky group. Grouping... always a touchy issue. One on hand " forced grouping" sucks. On the other hand running solo is the anti thesis to massively multiplayer. You know, i can rap about MMO's all freaking day. My first one was meridian59.Then i played UO, and then EQ, and then AC, and DAOC, and AO, AC2, SWG, PS, E&B, Eve, WOW, and probably one or two others im forgetting. The whole idea of an MMO sub sim. in my mind, is a horrible idea when you look at the big picture of everything that it would eventually entail. |
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#5 |
Sea Lord
![]() Join Date: Sep 2006
Location: Adelaide, South Australia
Posts: 1,952
Downloads: 207
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#6 |
Watch
![]() Join Date: Apr 2010
Location: Costa Rica
Posts: 30
Downloads: 13
Uploads: 0
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Right on, D@rk!
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#7 | |
Seasoned Skipper
![]() Join Date: Dec 2008
Location: Arizona
Posts: 665
Downloads: 104
Uploads: 0
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Thomas Jefferson - "When the people fear their government, there is tyranny; when the government fears the people, there is liberty." |
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#8 | |
Ocean Warrior
![]() Join Date: Mar 2007
Location: Houston, TX
Posts: 2,731
Downloads: 393
Uploads: 12
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What if both of those helmsmen want to play at the same time? Do they fight over the rudder? What if neither one is online? Who steers? Sixteen torpedo men... What do they do when the tubes are full? Do you really expect 16 online players to sit and twiddle their virtual thumbs until the one captain decides to fire a torpedo? It sounds great because every one is thinking "I'm gonna be the captain, and everyone else is gonna follow my orders!" That model of gameplay wouldn't last too long. Everyone would be fighting over who gets to be captain, one person is going to be it, and everyone else will leave to find another sub to be captain on. End result? 58 different subs, each with one captain, and no other crew.
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"Never ask a World War II history buff for a 'final solution' to your problem!" |
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#9 | |
Seasoned Skipper
![]() Join Date: Dec 2008
Location: Arizona
Posts: 665
Downloads: 104
Uploads: 0
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1. Only the main positions need to be filled. The rest can be NPC's (computer generated players). 2. Bored players can go to the ward room, or the bunks and play javascript games (chess, poker, etc.) or write letters home (emails). ![]() 3. I'd like to play the cook. I could cut/paste pictures from online restaurant menus. ![]() 4. I guess I'm just feeling lonely and want friends. ![]() Edit: I got a new job in January in Arizona, my wife and daughter are still up in Michigan. Feeling lonely. ![]()
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Thomas Jefferson - "When the people fear their government, there is tyranny; when the government fears the people, there is liberty." |
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#10 | |||
Ocean Warrior
![]() Join Date: Mar 2007
Location: Houston, TX
Posts: 2,731
Downloads: 393
Uploads: 12
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Get off the computer, go to the local bar, and make friends. ![]() Quote:
My point is that people play subsims so they can be the guy in charge. I don't think a lot of people would be too keen on the idea of logging in to take orders.
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"Never ask a World War II history buff for a 'final solution' to your problem!" |
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#11 | |
Seasoned Skipper
![]() Join Date: Dec 2008
Location: Arizona
Posts: 665
Downloads: 104
Uploads: 0
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There are lots of types of people and lots of various things people find more fun than others. I'd love to log in and be the cook, or the sonar man, or whatever. I like the 'team' aspect of it and pulling together. Everyone doing their part. Sure.. you can get promoted as time goes on and want the Old Man's job... and in time get it too. or.. you can start the game in Singleplayer mode and play it just like it is today. Just thought a social-option would be really cool.
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Thomas Jefferson - "When the people fear their government, there is tyranny; when the government fears the people, there is liberty." |
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#12 |
Commodore
![]() Join Date: Jul 2008
Location: England
Posts: 628
Downloads: 62
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There's already no shortage of MMOs, another one based on a niche market would only fall at the first hurdle. To make money you have to appeal to a broader market, and I seriously doubt submarines have this appeal to most people, especially MMO players.
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"I must confess that my imagination refuses to see any sort of submarine doing anything but suffocating its crew and floundering at sea." - H. G. Wells
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#13 | |
Commander
![]() Join Date: Mar 2006
Location: on a rock surrounded by water, that people call it UK
Posts: 473
Downloads: 31
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I wouldn't mind peal potatos but 5 minutes later I'd be shooting everyone else on that sub. So I'm sorry to give... ![]() |
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#14 |
Ships Secretary
Join Date: Apr 2009
Location: MilesCity Montana
Posts: 583
Downloads: 614
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OH come on, I wan't to be the guy that lays in his bunk for 60 days reading the same book he has been for the last 2 years, all this while we are being rammed by a friendly merchant and the boat is upside down.
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#15 |
Sea Lord
![]() Join Date: Mar 2010
Posts: 1,845
Downloads: 184
Uploads: 2
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I said once that I would love to see SH as mmo where we all play the same map. Traveling long distances can be made as it is in Pirates of Burning Sea, so actually we can access the ship only in the pvp/pve areas and ports. Would be awesome to form real wolfpacks and hunt down massive convoys with heavy escorts or just going with only few friends to hunt in the enemy ports. This combined with the possibility to play on the surface with boats, could be a very interesting mmo with some real tense pvp all over the map.
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