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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Bilge Rat
![]() Join Date: Apr 2010
Posts: 1
Downloads: 14
Uploads: 0
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New to game, playing with gwx. Early 1940, when I get messages of
"enemy task force" should I be chasing them? I am confused as uboats mainly went after merchants correct? Also, my "damage" control teams. How do I asign them to certain areas? Can't find info in manual. Thanks |
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#2 |
Grey Wolf
![]() Join Date: Nov 2009
Location: Weimar
Posts: 930
Downloads: 86
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1) you are right. mainly you are supposed to sink merchant-vessels. but if the opportunity arises and the TF is nearing your position, hmm - it's up to you then
![]() 2) be sure is the damage-repair team is "on duty" (i.e. in the left upper corner) and you're not silent running. then just click onto the compartment you like to be repaired (usually the flooding has to stop first). some areas can only be repaired when surfaced (the guns and the deck e.g.) edit: welcome to the pack!
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Life, Liberty and Property! |
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#3 | |
Chief of the Boat
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![]() Quote:
You'll find the damage control section in the top left of the crew screen....simply drag and drop them into the empty spaces or alternatively right click on a compartment and then left click on the damage control section to move crew en mass. The mouse clicks may be the other way round (it's been a while since I've performed such a procedure) so try both ways, you'll soon know the right one. Welcome to SubSim ![]() |
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#4 |
Machinist's Mate
![]() Join Date: Sep 2007
Posts: 122
Downloads: 8
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Convoys sometimes have a large warships in it too, even battleships (that is why i don't approach convoy in dense fog, armed merchants and cruisers will shot me to pieces at close range) and they are a lot slower than in Task Force that does sail like 20 knots...I think it is not worth to hunt task force, if you happen to be on path one of those you may wait it.
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#5 |
Navy Seal
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I've only intercepted one task force, and it was because I happened to be ahead of them when the radio transmission came in. They move fast, too. That one was clocking along at over 30 knots until they saw my torpedoes coming.
Welcome aboard, meter. ![]()
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#6 |
Electrician's Mate
![]() Join Date: Jan 2004
Posts: 135
Downloads: 17
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All task forces are mostly destroyers and other sub killers. There really is no logic in going after task forces as a result. They have the edge, and even if you do sink a destroyer, it doesn't help the war effort like sinking a merchant. And what's more, if you sink a destroyer, there will be three more hounding you and each one is capable of killing you.
If it is a troop ship, it will be traveling so fast that you have virtually no chance of setting up a shot, plus with the zigzag tactic, and your slow torpedoes, they can mostly out run your fish, or avoid them. What the Germans should have created is a small sub with a small crew, capable of great depths, with a huge battery capacity capable of fast underwater speed, carrying a few reliable sound-seeking torpedoes. Attacking is one thing, but being able to get away afterward is the key to survival. Depth and speed are key and those are the two things subs lack. |
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#7 |
中国水兵
![]() Join Date: Oct 2009
Posts: 280
Downloads: 35
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I have found a great chalange in hunting task forces. Their speed and leathality make for quite the adventurous duel. That said I generaly only engage them when they have some thing worth the killing; if all I come across in a task force is distroyers I let them go on their mary way. But if they have a cruser or better I let fly on them.
In one attack I managed to down a heavy cruser and an escort carier in a single attack run, I also winged a distroyer in the attack that went down befor the evading was all said and done. They are fast and can be hard to run down but with a little trigonomitry and some luck you can get out ahead of them and into a 90deg fireing position that will put you close enuf that you can strike with relitive ease. In my attack they didn't know I was there until the CV was burning and listing heavy to port and by that point it was too late for the other ships to take evasive actions that would save them. I nearly died on the way out of that attack but the tonage was well worth the risk. |
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