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Old 04-10-10, 11:59 AM   #1
McHub532
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Default My Torpedos Get Stuck

I've been having a problem (no duds: I have duds disabled) with about 1/4 of my torpedos when fired.

They go out of the tube to about 200 feet and then just stop. They don't sink or detonate.. they just keep screws turning, bubbles rising.. just stuck in the water about the place where they are supposed to turn and change course for their attack run.

Oh.. also some of them are pre-detonating (that isn't supposed to happen with duds turned off... right?)
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Old 04-10-10, 01:26 PM   #2
SteamWake
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Huh I have never had a premie in sh5.

Could it be mod related?
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Old 04-10-10, 01:27 PM   #3
McHub532
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Quote:
Originally Posted by SteamWake View Post
Huh I have never had a premie in sh5.

Could it be mod related?
These are the mods I'm using:

NewUIs_TDC_1_1_0_ByTheDarkWraith
Nauticalwolf's Interior Mod V1.0
Simple_Fixes_While_Waiting_for_next_patch_v1.0_SH5 _115
No Umark
MightyFine Crew Mod 1.2.1 Alt w beards
impurity blue
Environment MOD_1.1
Reduced Mission Tonnage v02
Electric torp wake removal - wamphyri
DiveDepthFix_by_coasterdigi
Critical hits 1.1 Torpedos
Church's SHV 1.01 Keyboard Commands v1.1
Adjusted Running - Walking Speeds v1.0


Edit: Perhaps it could be the Electric torp wake removal - wamphyri ? ?
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Old 04-10-10, 01:29 PM   #4
SteamWake
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I'm gonna guess its a mod issue or conflict. Thats quite a roster you have there.
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Old 04-17-10, 04:49 AM   #5
Vreith
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i have had same thing happen.... it seems semi random and also times with trying to shoot while changing time comp, but once damage dun have to reload the game i find
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Old 04-17-10, 08:37 PM   #6
Acidcrash
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well, just disproved my own theory about it being todo with the pre-heat etc ability, back to square one then with my theories. Although if I get one, I've noticed about 90% of my torps will be useless, though some reason some of them still work... usually after having given up on a target in frustration! but then, as soon as refit back in dock for more and then no problems, very strange isolated bug thats going to be hard to nail down and fix
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Old 04-10-10, 01:29 PM   #7
gutted
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Quote:
Originally Posted by McHub532 View Post
I've been having a problem (no duds: I have duds disabled) with about 1/4 of my torpedos when fired.

They go out of the tube to about 200 feet and then just stop. They don't sink or detonate.. they just keep screws turning, bubbles rising.. just stuck in the water about the place where they are supposed to turn and change course for their attack run.

Oh.. also some of them are pre-detonating (that isn't supposed to happen with duds turned off... right?)
Yeah i've had that happen a few times. I even had a whole salvo of 4 sitting there.

I was like wtf... why haven't they hit yet. Pulled up the TAI map and they are just sitting there like 10 feet in front of my nose.

I even had one circle runner so far. Scared the crap out of me.
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Old 04-10-10, 01:34 PM   #8
McHub532
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Quote:
Originally Posted by gutted View Post
Yeah i've had that happen a few times. I even had a whole salvo of 4 sitting there.

I was like wtf... why haven't they hit yet. Pulled up the TAI map and they are just sitting there like 10 feet in front of my nose.

I even had one circle runner so far. Scared the crap out of me.
Gutted.. do you use any of the mods that I have listed.. maybe we have an overlapping mod we can point the finger at?
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Old 04-10-10, 01:37 PM   #9
gutted
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Originally Posted by McHub532 View Post
Gutted.. do you use any of the mods that I have listed.. maybe we have an overlapping mod we can point the finger at?
I dont think its a mod problem. I can recall it happening to me before i started modding my game.

But if you must, from your list... only two i use:
Impurity Blue
Darkwraith UI (SH5 Enhanced).
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Old 04-10-10, 02:03 PM   #10
mcarlsonus
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Mac:
You're having FAR too many problems! You need to stop using so many mods OBVIOUSLY! Secondly, it won't be long before the new patch starts downloading automatically. You don't want that to happen with active mods (just WHY, I don't know, but, it's SOP!) I've NEVER had a torpedo hang! I've had some duds, some, "premature detonations" whilst attacking ships resembling Selma Hayak...
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Old 04-10-10, 02:15 PM   #11
McHub532
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Quote:
Originally Posted by mcarlsonus View Post
Mac:
You're having FAR too many problems! You need to stop using so many mods OBVIOUSLY! Secondly, it won't be long before the new patch starts downloading automatically. You don't want that to happen with active mods (just WHY, I don't know, but, it's SOP!) I've NEVER had a torpedo hang! I've had some duds, some, "premature detonations" whilst attacking ships resembling Selma Hayak...
In the spirit of compromise I'm going to remove:

No Umark
MightyFine Crew Mod 1.2.1 Alt w beards
Electric torp wake removal - wamphyri
DiveDepthFix_by_coasterdigi
Critical hits 1.1 Torpedos

So my remaining mods will be much smaller:


NewUIs_TDC_1_1_0_ByTheDarkWraith
Nauticalwolf's Interior Mod V1.0
Simple_Fixes_While_Waiting_for_next_patch_v1.0_SH5 _115
impurity blue
Environment MOD_1.1
Reduced Mission Tonnage v02
Church's SHV 1.01 Keyboard Commands v1.1
Adjusted Running - Walking Speeds v1.0

I'll give that a whirl now.
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Old 04-10-10, 04:46 PM   #12
Kromus
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Quote:
Originally Posted by gutted View Post
I dont think its a mod problem. I can recall it happening to me before i started modding my game.
I can second this, it`s not a mod conflict. It happened to me on day one without any mods and only in tutorial mission. I maybe has to do something with tube doors bug because mine was like stuck halfway inside tube and next stucked about 50m further. Happened to me few times in tutorial missions when I was restarting careers.
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Old 04-10-10, 05:38 PM   #13
kylania
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I've had a few "stuck", but only when firing quickly. I've had quite a few premature detonations though.

That said, I do have duds turned on and am using far more mods.
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Old 04-24-10, 10:52 AM   #14
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Hmm, as described in earlier post I got one stuck torpedo way back when, then no more, ever.

Then I left the pen loaded with electrics. Four of the bunch had some sort of malfunction, either running very slow or not at all.

Way back when I would put an electric in the stern tube. Then it occurred to me that it was probably an electric that "stuck" the first time.

Back to 100% steam, no more problems, period.

Seems to me that it's not a bug and it's not mods. It's the game design. The early war electrics are not fully dependable. There is a disclaimer on the load page in the sub pen warning us about that, but I guess we don't pay attention to that stuff.

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Old 04-20-10, 10:04 PM   #15
McHub532
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NOOOOO !!

I've got 4 fish left.

I line up and launch 2 at a heavy cruiser... 1 hits.. the other misses... crap.. back up to periscope depth.

Fire...

torpedo rushes out and.... stops.

crap..

reload.........

fire..

torpedo rushes out and.... stops.

Okay.. everyone commit suicide.. oh wait; that's our Japanese comrades that do that.. nevermind. Let's go get drunk back at port.
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