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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Rear Admiral
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TMO and realsim
Comparisons between TMO and other large mods have, and will continue to come up. Often, there is alot of misconception about what exactly TMO is, or is trying to be. So here is a page out of TMO's user manual (still a work in progress). Hopefully this will make the mods position clear for future comparisons.
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#2 |
Lieutenant
![]() Join Date: May 2009
Location: Romania
Posts: 259
Downloads: 94
Uploads: 0
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10x Ducimus I was searching for something like this, once TMO gets it's final release (I heard it will be released soon) I'll get right on it, along with RSRDC
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#3 | |
The Old Man
![]() Join Date: Apr 2008
Location: Denver, CO
Posts: 1,529
Downloads: 334
Uploads: 0
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“Prejudice is blind. There will always be someone who says you aren’t welcome at the table. Stop apologizing for who you are and using all your energy trying to change their minds. Yes, you will lose friends, maybe even family. But you will gain your self-respect. You will know your worth. Once you have that, nothing can stop you.” |
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#4 | |
Lucky Jack
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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#5 | |
Captain
![]() Join Date: Jan 2002
Location: Costa Rica
Posts: 527
Downloads: 145
Uploads: 0
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the Mod evolves, next mayor release will be TMO 2.0 but why wait?
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Pacific Thunder Campaing VIII-Retired www.subsowespac.org "Left on their own, engineers can be dangerous" |
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#6 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
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We've had many conversations about this, but I always like to chime in. The notion of controlling player actions and, well, feelings, is really important to realism, IMHO.
If a given realism setting results in the players using unrealistic behavior, the end result is not realistic. Real skippers had healthy fears of enemy ASW assets. The detection %s, even AI behaviors could be (someday) coded to 100% perfection, and the end result might well be entirely unrealistic, regardless, due to player foreknowledge and behavior. We all know, for example, that the IJN set their DCs too shallow, and many of us know how deep into the bargain. If we could set them right, I'm not sure I would do it, and I'd likely not do it exactly. Why? Because players would know that they could simply park at a given depth based on the year and be immune from attack. Real skippers took a while to realize that the settings were wrong, but regardless, their LIVES were at stake, so they'd never depend on it in case they get thrown a curve ball. |
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#7 |
Sea Lord
![]() Join Date: May 2006
Location: 5 Miles Inland West Of Lake Huron
Posts: 1,936
Downloads: 139
Uploads: 0
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Why would anybody worry if a game, is 100% realistic. Afterall, we stare at a screen that is 2D, and when seas are rough, unless you have buckets of water splashing over you, with force behind them, it's not very realistic.
If folks want real, join the Navy, and volunteer for sub duty. So remember that all TMO is; is an enhancement that will challenge you to do things differently than an arcade shoot 'em up. And hopefully keep you coming back to the game without tiring of it. It's my mod of choice, since the old 1.4 or 1.5 version. The one before the U-Boat add-on came out. It's a fun mod, and is rather flexible. The newbies can adjust difficulty settings so the learning curve isn't as difficult. After all everybody needs to go through a training phase. It lets you learn while still being forgiving. And as you get a grip on things, you can rachet it up a notch. Just my .02 cents.
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A legislative act contrary to the Constitution is not law. -John Marshall Chief Justice of the Supreme Court --------------------- |
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#8 |
Ocean Warrior
![]() Join Date: Mar 2007
Location: Houston, TX
Posts: 2,731
Downloads: 393
Uploads: 12
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I think the realism comes not so much from what you see and hear, but in the way it makes you think and act within the game. It's not a matter of a Star Trek holodeck type realism, it's an internal, mental realism.
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tmo |
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