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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Swabbie
![]() Join Date: Apr 2010
Posts: 8
Downloads: 1
Uploads: 0
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newb looking for the XXI
now Im pretty new to the computer gaming world, and please dont bash me for what im about to ask.
how does one go about editing the cgf files to get the type XXI real early in the game, Ive played the game normaly with only dud torpedoes and fuel usage turned off for a dozen or so missions and I love it. but Im real taken by the idea of the type XXI, just wondering if one of you all could help me out here, after I get it and get bored with it I will probably go find out how hard I can make the game. but for now I just wanna have fun. dyslexic doggie. ![]() |
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#2 |
Grey Wolf
![]() Join Date: Nov 2009
Location: Weimar
Posts: 930
Downloads: 86
Uploads: 0
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welcome to the pack!
![]() Wreford-Brown's mod can be downloaded here: http://www.subsim.com/radioroom/down...o=file&id=1357 pls have a look at the readme-file. you should have the generic mod-enabler (JSGME). good hunting! ![]()
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Life, Liberty and Property! |
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#3 |
Chief of the Boat
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Welcome aboard matey
![]() You play the game the way you want....nothing wrong with that ![]() |
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#4 |
Sea Lord
![]() Join Date: May 2008
Location: London UK
Posts: 1,788
Downloads: 405
Uploads: 29
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Welcome Kaleun.
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#5 |
Lucky Jack
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Welcome.
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Dr Who rest in peace 1963-2017. ![]() To borrow Davros saying...I NAME YOU CHIBNALL THE DESTROYER OF DR WHO YOU KILLED IT! ![]() |
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#6 |
Navy Dude
![]() Join Date: Jan 2008
Posts: 174
Downloads: 25
Uploads: 0
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Welcome aboard
If you really want to have fun try playing Multi-Player. Here is a link of the active MP groups http://www.subsim.com/radioroom/showthread.php?t=150232
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No Guts....No Glory |
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