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Old 04-04-10, 10:02 AM   #1
CptCirillo
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Default [REQ] Actually flooding

My request is that there is actually flooding if the submarine is damged... the main things that happen is i get damged then there are leaks and then the ship "sinks" there is no fun in saving the ship i do not know if something like this has been released but i looked and found notting its something cool i think should be added.
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Old 04-04-10, 01:26 PM   #2
The General
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Default 'Actually flood'

So, you want me to come over to your house, seal up your doors and windows and when you get critical damge on your Sub, you want me to fill the room with sea water?! Wow, you're dedicated.
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Old 04-04-10, 02:22 PM   #3
CptCirillo
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Quote:
Originally Posted by The General View Post
So, you want me to come over to your house, seal up your doors and windows and when you get critical damge on your Sub, you want me to fill the room with sea water?! Wow, you're dedicated.
well.. you know i love realism why have it in game when it can happen in real life! but does anyone think this is a possible mod?
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Old 04-04-10, 02:25 PM   #4
Nisgeis
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You do get water in the boat though, it sloshes round your feet, just not up to your eyes.
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Old 04-04-10, 03:28 PM   #5
CptCirillo
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i know i just wish there was a more realistic ammount of water if it recived severe enough damage
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Old 04-04-10, 08:43 PM   #6
ezekiel_Stone
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I think that would require alot of work honestly, i imagine water up to the crews chest but they would still be in their default animations. Like the navigator would be hunched over the charts under the water or the con operators would be sitting underwater steering the ship. Without making custom animations it would look a little silly.
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Old 04-06-10, 04:03 PM   #7
CptCirillo
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I just think flooding would add more realism to the game instead of it cutting out and saying i "died"
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Old 04-08-10, 12:00 PM   #8
kptn_kaiserhof
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i must agree withCptCirillo because i love the thrill of having to save the boat im sure nearly everybody has seen das boot if you look at the scene just after the resupply boat 'wesser' you see thay get cault in the western approches and are forced to dive and save there boat from flooding


now thats realistic
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Old 04-08-10, 12:49 PM   #9
mobucks
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"Go down and call the launch" My dad ordered as we approached our mooring in Raritan Bay, NJ. He had taken me and my GF for a quick pleasure cruise in his 28' sloop. The whole time we were on deck watching the sun go down, taking in the sights, feeling the cool breeze on our faces.

"Yes Cap'n" I replied; it was obvious by now we were showing off our seamanship to the GF, hoping she would have a nice tale to tell to her parents, also avid sailors.

I wasn't shocked when i went down into the cabin to use the radio. I had known this was the devil's ship loong before this little cruise around the bay. I was up to the knee in water, if i had gone down to the lower cabin i would have been near waist deep. The GF was shocked but not horrified, i had warned her before we even drove to the marina that if something can go wrong on the Wyvern, it would.

What followed was our own little Das Boot moment. The prop shaft on the diesel had snapped and we were taking water at a substantial rate. Thankfully we were less than a mile from the harbor docks. As i pumped water out i watched as my dad donned his snorkel and literally swam inside the diesel compartment, periodicly coming up for air as he fought to plug the offending leak.

We made it to the dock under sail power and what followed was two straight hours of pumping and bucketing water into the bilge to the point where my arms felt like they were going to fall off. We saved the hell ship.

Needless to say the GF had an exciting tale to tell her parents.
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Old 04-08-10, 03:06 PM   #10
The General
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I really enjoyed this story
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Old 04-09-10, 07:16 PM   #11
audessy
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Quote:
Originally Posted by CptCirillo View Post
I just think flooding would add more realism to the game instead of it cutting out and saying i "died"
That is actually being worked on. I have a chunk of data that you paste into your zones.cfg file. You must crank your U-boats hitpoints for this to work in the submarine's .zon file. See this post. http://www.subsim.com/radioroom/showthread.php?t=167114

Also drifter is working on a longer repair times mod.
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Old 04-09-10, 09:09 PM   #12
Drifter
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Quote:
Originally Posted by audessy View Post
That is actually being worked on. I have a chunk of data that you paste into your zones.cfg file. You must crank your U-boats hitpoints for this to work in the submarine's .zon file. See this post. http://www.subsim.com/radioroom/showthread.php?t=167114

Also drifter is working on a longer repair times mod.
Great work, audessy. Sounds very interesting.
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