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#1 |
Mate
![]() Join Date: Jul 2002
Location: Dorset U.K.
Posts: 55
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Hi,
I've got a Geforce GT240. Any tips on the best settings for the antialiasing settings etc? Should I leave it all at application controlled?
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Pumpkin |
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#2 |
Gunner
![]() Join Date: Mar 2010
Posts: 93
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Just play with different settings to try and get the best you can. Crank it right up and if it lags slightly turn things down, thats wha i do. Just make sure you have the latest drivers, which are out now
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#3 | |
Chief
![]() Join Date: Mar 2010
Posts: 325
Downloads: 42
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Personally i play at 1280X800 even though i can handle higher res, as i like stuff not being too small and the FPS is never below 30. And thats on a pretty crappy GT 220, not much more powerful than a GT 8600. You shoud get a nice game on a GT 240. In fact i may upgrade to a GT 240 as it gives almost double performance my current card, and its viable in a 300 watt supply PSU. Actually the 240 is impressive considering its low power usage. PS: You only need AA at X2 (first slot on the scale in options) I get almost zero zig zagging at the horizon. Anything more and your performance will deteriorate without the enopugh quality enhanacement to make it worth it. |
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#4 | |
Mate
![]() Join Date: Jul 2002
Location: Dorset U.K.
Posts: 55
Downloads: 21
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#5 |
Chief
![]() Join Date: Mar 2010
Posts: 325
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#6 |
Swabbie
![]() Join Date: Mar 2010
Location: Alabama
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Using a Geforce GTX280oc my settings are..........
Anisotropic Filtering.... 16x Anti aliasing-Gama correction.... on Anti aliasing - Mode overrid....e any application setting Anti aliasing - Setting.... 16x Anti aliasing - Transparency.... supersampling Extension limit on Maximum pre rendered frames.... 5 Multi-display/mixed-GPU acceleration.... single display performance mode Power management.... prefer maximum performance Texture filtering - trilinear optimization.... on threaded optimization.... on triple buffering.... on verticle sync.... use the 4d application setting Also use Nhancer to fine tweak your settings |
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#7 |
Navy Seal
![]() Join Date: Jun 2008
Location: Land of windmills, tulips, wooden shoes and cheese. Lots of cheese.
Posts: 8,467
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You have a GTX280 and your using speed optimisations?
![]() For that matter; why prerender limit at 5? Why force triple buffer if Vsync is application controlled? Why force AA on game that supports it? Ingame implementation is usually higher quality with lower cost. Sorry, being a smartass, I know.
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