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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Gunner
![]() Join Date: Jul 2009
Posts: 96
Downloads: 6
Uploads: 0
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[TEC] 3d modeller questions
Since I have been getting alot of questions, as far as exporting/importing, mesh editing, and so forth, I decided to make this thread, to help answer questions. So let them rip!
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#2 |
PacWagon
Join Date: Jun 2007
Location: Drinking coffee and staring at trees in Massachusetts
Posts: 2,908
Downloads: 287
Uploads: 0
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I want to ask about UV-1 and UV-2 maps. but that's really it.
also, I'll be glad to help with answering questions! ![]()
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Cold Waters Voice Crew - Fire Control Officer Cmdr O. Myers - C/O USS Nautilus (SS-168) 114,000 tons sunk - 4 Spec Ops completed V-boat Nutcase - Need supplies? Japanese garrison on a small island in the way? Just give us a call! D4C! |
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#3 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
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when a model is exported from a 3d program like 3ds, it creates a .obj and an mtl file which is a library.
the uv map is the map from which the program gets the coordinates of the various texture parts : - uv1 is used in our game for the YourSub_T01.dds map = texture Map - uv2 is used in our game for the YourSub_O01.dds map = Ambient Occlusion Map (computed shadows map since the game doesn't do real time shadows) it contains the texture in black and white in the Alpha channel of the image. a model with only one uv map shows all black ingame Normal map : YourSub_N01.dds is a map made out of the texture _T01 : it inverts the blue/green layers thus showing "bumps" in the texture, it is also called a bump map. only works for the hull ingame, not the tower ? keltos |
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#4 |
Stowaway
Posts: n/a
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Not entirely true.
There is a setting in S3D that corrects the all black problem. Remember that early imports from SH3 did not show up black but did have the texture. I exchanged PM's with skwasjer tonite about this. It's something none of us ever noticed! ![]() When viewing the UV map preview in S3D, there is a box above the UV Map preview next to Texture sets/channels: Change that to a 6 and the black problem goes away! |
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