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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
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Curious about that. Do DC throwers still "fire as they bear" or did they script something more realistic like dropping DCs in a pattern?
This is another thing where substance matters so much more than flash. Real ASW doctrine usually involved dropping a pattern of charges to maximize the chances of a hit. In Sh4, the AI seemed to be based on each DC thrower as a sort of "gun" making it's own best shot. As a result an escort with many throwers tends to make a broadside where all the DCs land very close to each other instead of throwing them to maximize the beaten zone. |
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#2 |
Lieutenant
![]() Join Date: May 2009
Location: Romania
Posts: 259
Downloads: 94
Uploads: 0
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The AI is MUCH MORE crappy than it was in SH3 and SH4 because of some bugs... at the moment it's VERY EASY to slip past DDs or attack ships near them, and the depth charging fails aswell
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#3 |
Born to Run Silent
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I agree, it's pretty inconsistent. Sometimes the AI reacts according to what I think is a fairly realistic fashion, other times... not sure what it's doing.
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SUBSIM - 26 Years on the Web |
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#4 | |
Lieutenant
![]() Join Date: May 2004
Location: Lethbridge, Alberta
Posts: 260
Downloads: 40
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#5 |
Stowaway
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from all the reports IMO the whole AI system is broken or "incomplete" and in need of lots of follow up work, my guess is it wasnt a high priority to get it right but just get it finished and fine tune it in patches was the mindset.
im told planes wont ever attack you even if you shoot one down the other flies away like your not there |
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#6 |
Navy Seal
![]() Join Date: Jun 2008
Location: Land of windmills, tulips, wooden shoes and cheese. Lots of cheese.
Posts: 8,467
Downloads: 53
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Planes only attack if they have external weapons, and ship AI is pretty complex but the implemenation needs some work.
There's all kinds of group behaviours in there, but half is commented out.
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Contritium praecedit superbia. Last edited by Arclight; 03-27-10 at 07:53 PM. |
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#7 |
An able master
![]() Join Date: Jan 2010
Location: England
Posts: 274
Downloads: 121
Uploads: 5
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The AI is very disappointing and certainly not consistent. Guesing AI took a back seat here, lets hope a patch can improve their behaviour. Without decent AI SH5 sinks like a brick, nice graphics are good but their just nice if the Ai dont play ball.
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#8 | |
Chief
![]() Join Date: Apr 2005
Location: France
Posts: 311
Downloads: 51
Uploads: 2
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Errrr, and what is funny about this ? Without this strategie you would be able to sink every Escort ship lighter than 1000tons simply by ramming them... This strategie is intented to make them go away if you try too.
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________________________ Gimme tons of patches ! Athlonic's MCCD "More Crew Commands by Dialog" MOD for Silent Hunter 5 Version 1.04 SH5 1.2.0 Ready Athlonic's TSAF Mod : Torpedo_Speed_Abilitie_Fix_for_TDC ![]() |
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