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Old 03-27-10, 11:36 AM   #1
tater
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Default Have they improved Escort AI at all?

Curious about that. Do DC throwers still "fire as they bear" or did they script something more realistic like dropping DCs in a pattern?

This is another thing where substance matters so much more than flash. Real ASW doctrine usually involved dropping a pattern of charges to maximize the chances of a hit. In Sh4, the AI seemed to be based on each DC thrower as a sort of "gun" making it's own best shot. As a result an escort with many throwers tends to make a broadside where all the DCs land very close to each other instead of throwing them to maximize the beaten zone.
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Old 03-27-10, 11:56 AM   #2
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The AI is MUCH MORE crappy than it was in SH3 and SH4 because of some bugs... at the moment it's VERY EASY to slip past DDs or attack ships near them, and the depth charging fails aswell hopefully the next patch will fix it. I was in Scapa Flow, and from the 4 destroyers that were circling me and attempting a depth charge, 3 ran aground and sank, while the 4th just stopped a few hundred meters behind me and I sank her with 1 torpedo
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Old 03-27-10, 12:02 PM   #3
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I agree, it's pretty inconsistent. Sometimes the AI reacts according to what I think is a fairly realistic fashion, other times... not sure what it's doing.
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Old 03-27-10, 01:38 PM   #4
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Quote:
Originally Posted by alexradu89 View Post
The AI is MUCH MORE crappy than it was in SH3 and SH4 because of some bugs... at the moment it's VERY EASY to slip past DDs or attack ships near them, and the depth charging fails aswell hopefully the next patch will fix it. I was in Scapa Flow, and from the 4 destroyers that were circling me and attempting a depth charge, 3 ran aground and sank, while the 4th just stopped a few hundred meters behind me and I sank her with 1 torpedo
I was reading the AI scripts and apparently if an escort is under 1000 tons then it's scripted to stay around 300m away from you
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Old 03-27-10, 01:43 PM   #5
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from all the reports IMO the whole AI system is broken or "incomplete" and in need of lots of follow up work, my guess is it wasnt a high priority to get it right but just get it finished and fine tune it in patches was the mindset.


im told planes wont ever attack you even if you shoot one down the other flies away like your not there
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Old 03-27-10, 05:45 PM   #6
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Planes only attack if they have external weapons, and ship AI is pretty complex but the implemenation needs some work.

There's all kinds of group behaviours in there, but half is commented out.
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Old 03-27-10, 05:58 PM   #7
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The AI is very disappointing and certainly not consistent. Guesing AI took a back seat here, lets hope a patch can improve their behaviour. Without decent AI SH5 sinks like a brick, nice graphics are good but their just nice if the Ai dont play ball.
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Old 03-28-10, 03:26 AM   #8
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Quote:
Originally Posted by wamphyri View Post
I was reading the AI scripts and apparently if an escort is under 1000 tons then it's scripted to stay around 300m away from you

Errrr, and what is funny about this ?

Without this strategie you would be able to sink every Escort ship lighter than 1000tons simply by ramming them...
This strategie is intented to make them go away if you try too.
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