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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
The Old Man
![]() Join Date: Apr 2005
Location: New Orleans, LA.
Posts: 1,379
Downloads: 487
Uploads: 11
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Do anyone use this?'
I tried it briefly back in SH3, but found i could not use the stadimeter at all unless the water was nearly dead still. Since then i've never ever turned it back on. It's currently the only option i have turned off. How did the real captain's deal with the scope pitching and bobbing around like that? I can't measure squat with it. |
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#2 |
XO
![]() Join Date: Jul 2009
Location: Croatia
Posts: 420
Downloads: 52
Uploads: 0
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I SH4 you can pause the game and still take measurements. Try it and see if it still works in SH5.
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#3 |
The Old Man
![]() Join Date: Apr 2005
Location: New Orleans, LA.
Posts: 1,379
Downloads: 487
Uploads: 11
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If you're gonna pause to get around it.. then why enable it in the first place?
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#4 | |
XO
![]() Join Date: Jul 2009
Location: Croatia
Posts: 420
Downloads: 52
Uploads: 0
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#5 |
The Old Man
![]() Join Date: Aug 2006
Location: Mountain Ash, Wales, U.K.
Posts: 1,548
Downloads: 179
Uploads: 3
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This reminds me of a question I always wanted to ask: Surely the UZO was on a gyroscope?! In affect making the image stable when looking through the UZO. This obviously doesn't apply to the handheld Binocs or Periscopes.
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***THE GENERAL*** |
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#6 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
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People care about renown? LOL.
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#7 |
Seasoned Skipper
![]() Join Date: Apr 2005
Posts: 665
Downloads: 79
Uploads: 1
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#8 |
Eternal Patrol
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Better to adjust the renown to get 100% no matter what.
Actually in SH4 you could do what SH3 could not. The split-image rangefinder works at any angle, so you can ignore the bouncing of the periscope and concentrate on the target, without having to pause.
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“Never do anything you can't take back.” —Rocky Russo |
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#9 | |
Born to Run Silent
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Yeah, I noticed that too, make it 100x easier to get range, doesn't it?
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SUBSIM - 26 Years on the Web |
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#10 |
Seaman
![]() Join Date: Jul 2009
Posts: 37
Downloads: 150
Uploads: 0
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Hallo everybody
I don't wirte many coments, but i do play SH series right from SHII. Some bugs in this game, and some common opinions of moders / users makes me very tired. Some of you understands word "realism" as " as difficult as possible". I do understand and i do disagree... First question - was periscope gyro-stabilised? no - makes no sense. Second - was UZO gyro stabilised? No. Was it stabilised? Hmmm..... Let me explain... There's probably small group of you interested in WWII British tanks. There was one early war tank with stabilised gun. No- there was no gyro inside. A stabilisation was "human driven" a gunner stabilised a gun by own knees. Seems funny? The same idea was with greman UZO. There was no gyroscope, stabilisation was made by operators knees. If you have a binoculars at home - you can easy check, that it's easy to use them even wihle you on the swing. You can always feel where's the top and wthere's the bottom (if you're not drunk) It's eaven easier if your binocular is fixed to some suport (especially if you're drunk). Ingame we have to stabilise the view of UZO "by mouse" - it's anywhere near to realism, and completley unnecessary. As i see it - UZO shall be stabilised +/-20 deg. Biger movements should destabilise the view. Sorry for my english. |
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