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Old 03-27-10, 04:40 AM   #1
gutted
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Default No stabilize periscope.

Do anyone use this?'

I tried it briefly back in SH3, but found i could not use the stadimeter at all unless the water was nearly dead still. Since then i've never ever turned it back on. It's currently the only option i have turned off.

How did the real captain's deal with the scope pitching and bobbing around like that? I can't measure squat with it.
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Old 03-27-10, 04:56 AM   #2
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I SH4 you can pause the game and still take measurements. Try it and see if it still works in SH5.
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Old 03-27-10, 06:45 AM   #3
gutted
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If you're gonna pause to get around it.. then why enable it in the first place?
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Old 03-27-10, 08:20 AM   #4
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Quote:
Originally Posted by gutted View Post
If you're gonna pause to get around it.. then why enable it in the first place?
To get 100% realism and thus max renown.
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Old 03-27-10, 09:12 AM   #5
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This reminds me of a question I always wanted to ask: Surely the UZO was on a gyroscope?! In affect making the image stable when looking through the UZO. This obviously doesn't apply to the handheld Binocs or Periscopes.
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Old 03-27-10, 10:25 AM   #6
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People care about renown? LOL.
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Old 03-28-10, 10:41 PM   #7
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Quote:
Originally Posted by The General View Post
Surely the UZO was on a gyroscope?!
Nope, just bolted to a rotating plate. Periscopes were not stabilized either. Nor was the deck gun.
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Old 03-27-10, 11:56 AM   #8
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Quote:
Originally Posted by TH0R View Post
To get 100% realism and thus max renown.
Better to adjust the renown to get 100% no matter what.

Actually in SH4 you could do what SH3 could not. The split-image rangefinder works at any angle, so you can ignore the bouncing of the periscope and concentrate on the target, without having to pause.
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Old 03-27-10, 12:01 PM   #9
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Quote:
Originally Posted by Sailor Steve View Post
Better to adjust the renown to get 100% no matter what.

Actually in SH4 you could do what SH3 could not. The split-image rangefinder works at any angle, so you can ignore the bouncing of the periscope and concentrate on the target, without having to pause.

Yeah, I noticed that too, make it 100x easier to get range, doesn't it?
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Old 02-03-19, 07:48 AM   #10
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Hallo everybody

I don't wirte many coments, but i do play SH series right from SHII. Some bugs in this game, and some common opinions of moders / users makes me very tired.

Some of you understands word "realism" as " as difficult as possible". I do understand and i do disagree...

First question - was periscope gyro-stabilised? no - makes no sense.
Second - was UZO gyro stabilised? No. Was it stabilised? Hmmm.....

Let me explain...
There's probably small group of you interested in WWII British tanks. There was one early war tank with stabilised gun.

No- there was no gyro inside. A stabilisation was "human driven" a gunner stabilised a gun by own knees. Seems funny?

The same idea was with greman UZO. There was no gyroscope, stabilisation was made by operators knees. If you have a binoculars at home - you can easy check, that it's easy to use them even wihle you on the swing. You can always feel where's the top and wthere's the bottom (if you're not drunk)

It's eaven easier if your binocular is fixed to some suport (especially if you're drunk).

Ingame we have to stabilise the view of UZO "by mouse" - it's anywhere near to realism, and completley unnecessary. As i see it - UZO shall be stabilised +/-20 deg. Biger movements should destabilise the view.

Sorry for my english.
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