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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Seasoned Skipper
![]() Join Date: Dec 2008
Location: Arizona
Posts: 665
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Perhaps the question is too simple....
Why turn out garbage that infuriates 70% (made up #) of your customers of which refuse to buy your product... 30% buy it and spend the next year fixing it to make it enjoyable. Why don't you (Ubisoft) put these Modders on your payroll? Turn out your piece of garbage software to the modders as Beta testers.. actually pay them MONEY to fix your rubbish. Then.. when the finished product hits the market a new awakening of customers will flood in in SHOCK that you finally pulled your **** our of your ****. Seriously... hire the modders here and make a good product.
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Thomas Jefferson - "When the people fear their government, there is tyranny; when the government fears the people, there is liberty." |
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#2 |
Silent Hunter
![]() Join Date: Aug 2006
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Because that would cost money and rather than have the time to do the amazing job they are doing they'd be in crunch mode to finish a product with no time and no budget and we'd end up with what we ended up with.
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#3 |
Engineer
![]() Join Date: Mar 2005
Posts: 218
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Exactly. They did not even invest in finishing the game and putting a decent quantity of content into it (same ships everywhere...).
I don't know how good SH5 developers are but, seeing SH3 I think they know a thing or two about game development. The current state of the program depends on management decisions from the producer.
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...Sinking deeper into the cold, dark oceans of life ![]() |
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#4 |
中国水兵
![]() Join Date: Feb 2010
Posts: 284
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Does anybode actually have insight in all of this? The devs, the publisher, the shareholders...we can never truly be sure what happened until someone come clean. If course, Its nice to give them the benefit of a doubt but their incapability to communicate is a problem.
Ubisoft's worth increased 43% last year, mainstream seems the way to go. Like Evony does, why bother with customer support when there's always a new buyer waiting down the road - ready to be awed by nice graphics and instant enjoyment. Im considering myself quite a cynic nowadays, desillusionised really. Ubisoft better step it up and start to earn my money. Lastly on topic: perhaps not modders on the payrol but more direct support from the devs to the modding community - I think that would benefit ubisfot tremendously and show that they care. |
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#5 |
Silent Hunter
![]() Join Date: Aug 2006
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SH5 seems to have a LOT more for the modders to work with, especially with the scripting and new node features.
Game design is tricky, especially when you work for a huge publisher like UbiSoft who honestly only cares about money. Smaller game studios can put more passion into their games since they are creating art. Larger publisher owned studios are forced to extrude revenue streams, which leaves little room or time for art or passion or quality. ![]() Friend of mine is a game designer and has told me how early into a project they'll come up with 400+ pages of ideas and things to put into a game and end up having to slash that down to 40 pages or so to actually begin the project and only 20 of those pages/ideas might actually make it to release due to development time and budget allowed. Thankfully Silent Hunter gives the players the tools to add back in those 400 pages of ideas. |
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#6 |
Seaman
![]() Join Date: Feb 2010
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Ubisoft should have a look at Paradox Interactive:
1. All Paradox games are DRM-free. But players still buy their games because they get support and are not treated as thieves. If you buy Paradox game, you actually get less problems more benefits than if you pirate it. 2. Paradox communicates with players and fixes most problems in patches. 3. Some megamod teams got some kind of agreement with devs, got source code and are now releasing their own games. Imagine what would "GWX the game" look like. |
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#7 | |
Commander
![]() Join Date: Mar 2006
Location: on a rock surrounded by water, that people call it UK
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#8 | |
Rear Admiral
![]() Join Date: Mar 2005
Posts: 13,224
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That pretty much sums it up.
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Follow the progress of Mr. Mulligan : http://www.subsim.com/radioroom/showthread.php?t=147648 |
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#9 | |
Stinking drunk in Trinidad
![]() Join Date: Jan 2010
Posts: 349
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I think the Ubisoft Romania studio employees have proven with previous SH releases that they have the competence to do themselves what some talented of the modders now jimmy-rig. It is just for Ubisoft to allocate the extra time and money to complete and drive the development of a release to a certain stage. And the "stage" that they wanted to release it was just not the "stage" that we would have liked to received it in... I'd call it a marketing mistake, developed without taking the customer all to serious, or tangential to market demands.
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Scientific facts are not determined by the opinion of the majority, nor by a democratic vote. |
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#10 |
Electrician's Mate
![]() Join Date: Nov 2008
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ok, they employ the mod geniuses, then they direct them to work on the next high turnover , high value mindless shootem-up console release.
as a generous compromise, they commit a small amount of investment into a moddable niche product, thinking the community will refine it to their liking.......hang on, thats what weve got. |
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