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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Gunner
![]() Join Date: Nov 2009
Location: London, United Kingdom
Posts: 94
Downloads: 176
Uploads: 0
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I havent posted in awhile as i havent had much to say and RL being busy aswell has IL-2 1946 & Company of Heroes Tales of Valor sneaking its way into my playlist recently but its been a question ive meaning to ask for awhile.
Is there a special technique used to measure a Keel to hull in order to set your torps up to try and achieve a "Keel Shot". I see a few guides saying about 1.3m above the keel in order for the ratio (Gyro & Depth keeping problems) to be good for a Keel Shot so some idea on how to measure the keel would be great. Thnaks in advanced ![]() |
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#2 |
Rear Admiral
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You have a torpedo depth gauge. After the ship is ID'ed, look at the keel depth of the ship in the ID specs and set your torp to run about foot under it. Beware, the M14's run deep until about 43, so it's easy for them to run under, best to play it safe and shoot about mid range until torps are fixed.
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#3 |
Gunner
![]() Join Date: Nov 2009
Location: London, United Kingdom
Posts: 94
Downloads: 176
Uploads: 0
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Ahh ok its me being blind again lol
![]() I only play as the germans in SH4 as i hate the american subs. Cant beat a U-boat.... ![]() |
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#4 |
Rear Admiral
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If you do, hope you play OM mod...I did enjoy that althought I prefer fleetboats.
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#5 |
Gunner
![]() Join Date: Nov 2009
Location: London, United Kingdom
Posts: 94
Downloads: 176
Uploads: 0
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Atm i use Trig Maru Overhaul mod.
Just look OM up in the Download section and it looks awesome, Didnt have any knowledge about this mod. Does anyone know if this can run side by side with TMO if not i'll just have to use JGSME Tool.... |
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