SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter 4: Wolves of the Pacific
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 03-23-10, 08:17 PM   #1
Interpol
Gunner
 
Join Date: Nov 2009
Location: London, United Kingdom
Posts: 94
Downloads: 176
Uploads: 0
Default Keel....

I havent posted in awhile as i havent had much to say and RL being busy aswell has IL-2 1946 & Company of Heroes Tales of Valor sneaking its way into my playlist recently but its been a question ive meaning to ask for awhile.

Is there a special technique used to measure a Keel to hull in order to set your torps up to try and achieve a "Keel Shot". I see a few guides saying about 1.3m above the keel in order for the ratio (Gyro & Depth keeping problems) to be good for a Keel Shot so some idea on how to measure the keel would be great.

Thnaks in advanced
Interpol is offline   Reply With Quote
Old 03-23-10, 10:05 PM   #2
Armistead
Rear Admiral
 
Join Date: Dec 2008
Location: on the Dan
Posts: 10,880
Downloads: 364
Uploads: 0


Default

You have a torpedo depth gauge. After the ship is ID'ed, look at the keel depth of the ship in the ID specs and set your torp to run about foot under it. Beware, the M14's run deep until about 43, so it's easy for them to run under, best to play it safe and shoot about mid range until torps are fixed.
Armistead is offline   Reply With Quote
Old 03-24-10, 01:22 PM   #3
Interpol
Gunner
 
Join Date: Nov 2009
Location: London, United Kingdom
Posts: 94
Downloads: 176
Uploads: 0
Default

Ahh ok its me being blind again lol

I only play as the germans in SH4 as i hate the american subs. Cant beat a U-boat....
Interpol is offline   Reply With Quote
Old 03-24-10, 02:04 PM   #4
Armistead
Rear Admiral
 
Join Date: Dec 2008
Location: on the Dan
Posts: 10,880
Downloads: 364
Uploads: 0


Default

If you do, hope you play OM mod...I did enjoy that althought I prefer fleetboats.
Armistead is offline   Reply With Quote
Old 03-24-10, 08:45 PM   #5
Interpol
Gunner
 
Join Date: Nov 2009
Location: London, United Kingdom
Posts: 94
Downloads: 176
Uploads: 0
Default

Atm i use Trig Maru Overhaul mod.

Just look OM up in the Download section and it looks awesome, Didnt have any knowledge about this mod. Does anyone know if this can run side by side with TMO if not i'll just have to use JGSME Tool....
Interpol is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 07:36 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.