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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Nub
![]() Join Date: Nov 2003
Location: Aarhus, Denmark
Posts: 4
Downloads: 8
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"What you get with Silent Hunter 5 is a horrifically slow, buggy, unintuitive sub sim that's nowhere near accessible enough for beginners and breaks with so many traditions it can't be picked up and played by veterans either. Our advice? Silent Hunter 5 does such a good job of torpedoing itself you're far better off buying Silent Hunter 4 or a copy of Das Boot and reliving the glory days instead."
http://www.bit-tech.net/gaming/pc/20...ter-5-review/1 |
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#2 |
Stowaway
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I do agree with some of his points, re bugs, some unfinished bits and DRM, however has the guy even played the game? so many thing he says is not what I have in mine?
example: "Firstly, there is no 'return to course' command. This means that if you use the rudder to manually steer the submarine - something you'll need to do frequently to avoid enemies and get into a better position to attack - you have to wipe all your navigation waypoints and set up them all over again afterwards. This will happen exactly five times before you start clawing for the auto-destruct button" true there is no button, but all you have to do is add a waypoint at the end of your way point cousre and the sub starts to follow your way points again, no need to redo all the way points as he says? also: "What's more, the first-person mode is so badly coded it crawls along at an appallingly slow frame rate regardless of how much hardware you throw at it." again wrong from my point of view, as I only have a amd6400, windows 7 and ati4870...so not top line and yet mine runs very smooth? Last edited by shmall; 03-23-10 at 01:53 PM. |
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#3 |
Sea Lord
![]() Join Date: Dec 2006
Location: Texas
Posts: 1,778
Downloads: 32
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Ouch.
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"You will take on England wherever you find her ships, and you will break her power at sea." --Iron Coffins, Herbert A. Werner http://kennethmarkhoover.com |
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#4 | |
Rear Admiral
![]() Join Date: Mar 2005
Posts: 13,224
Downloads: 5
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While performance on my machine is not butter smooth it does alright not a 'crawl' by any stretch of the imagination. He probably reviewed on a laptop or something.
BTW Darkwraiths mod returns the return to course button. ![]() Then there is this Quote:
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Follow the progress of Mr. Mulligan : http://www.subsim.com/radioroom/showthread.php?t=147648 |
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#5 |
Subsim Aviator
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you know...
he's not wrong ![]()
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#6 | |
中国水兵
![]() Join Date: Feb 2010
Posts: 284
Downloads: 10
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On a serious note: the reviewer has played the game, why else would he be so frustrated with the controls? But he has not tried every single workaround or solutions to bugs/strange UI etc, he's not as hardcore and loving fan as Neal. Ubisoft: take heed! |
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#7 |
Rear Admiral
![]() Join Date: Jul 2008
Location: SPACE!!!!
Posts: 10,142
Downloads: 85
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I agree with this guy, the devs changed things that worked... and had been working, for something that is broken...
Performance, is my main issue, its horriable I dont know why performance is SO bad inside, but good outside... ![]()
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Task Force industries "Taking control of the world, one mind at a time" |
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#8 | |
Watch
![]() Join Date: Mar 2010
Posts: 20
Downloads: 12
Uploads: 1
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On that note, has anyone had positive results from using SLI vs. not using it in SH5? |
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#9 | |
Stowaway
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![]() Repeat after me people: "SH5 is a load of bolox." Now, doesn't that feel better ? Good to get it out of yer system huh ? ![]() |
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#10 | |
Captain
![]() Join Date: Apr 2004
Location: Ottawa
Posts: 536
Downloads: 106
Uploads: 0
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I'm sure a year or two down the road it'll be quite fun and playable (if the supermods come out), but right now it represents too much of a departure in terms of scope and scale to really keep the interest of SH3/GWX and SH4/OM/RFB players. The interactive crew thing has already gotten old, and I'm tired of sinking one of three ship types (Liberty, Hog Island and Cimarron tanker) over oand over again. |
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#11 |
Swabbie
![]() Join Date: Feb 2008
Posts: 13
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bit-tech.net is a very reputable tech website. I've used them on many occasions for reference and have found their reviews to be quite accurate.
And I happen to agree with this review too. You guys can zero in on the "seamen" comment all you want to turn it into a "this isn't a good review." But he provided two pages worth of accurate commentary on the game as is, without mods and with the lousy DRM issues. He also gave it props for trying to do expand the game with the RPG flavor. It just turned out to be a lousy mechanic for this type of game. I know everyone is trying really, really hard to like this game despite the drawbacks. But sometimes the truth just plain hurts and this review is a lot more truthful than the "it's not so bad" comments I'm reading. |
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#12 | |
Mate
![]() Join Date: Apr 2005
Posts: 55
Downloads: 47
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#13 |
Ocean Warrior
![]() Join Date: Dec 2005
Location: Norway
Posts: 3,234
Downloads: 11
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Okay, 6/10, I get. Even 5/10 I can definitely sympathize with.
But 20%? Now, that's just downright silly ![]()
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#14 |
Grey Wolf
![]() Join Date: May 2005
Location: Somewhere over there
Posts: 834
Downloads: 46
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I read only the first part of this review and realized that the reviewer is a know nothing, dumb a**
"why would any one want to have a first person perspective of a submarine" or other such drivel met my eyes, along with many references to seamen (homo erotic fascination or something?) I usually give reviews a fair chance, and full read, but this one, may take a while for me to get the will to plow my way through it. I am sorry, beginning a review on a sim by complaining about aspects that bring it closer to reality is no way to make me think you know Sh*t about sh&t when it comes to reviewing sims. Almost like the whiny ba*&ards going on about how the virtual cockpits of flight simulator and combat flight sim Obstructed your view. Geeze. Last edited by pythos; 03-24-10 at 12:59 PM. |
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