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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
The Old Man
![]() Join Date: Aug 2006
Location: Mountain Ash, Wales, U.K.
Posts: 1,548
Downloads: 179
Uploads: 3
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Icebergs v2.3
It's alive!! TheDarkWraith's sterling work has allowed this Mod to live again. It's a work in progress, needs testing and feedback. That's where you come in dear Community ![]() Icebergs have been added to the Campaign in appropriate parts of the ocean during the appropriate times of year. Included in the Mod are also corrections made to a couple of small mistakes made by the Devs (Waypoint loops not being set for some Port Traffic). PLEASE NOTE: This Mod does work on its own, but for best results should be installed over TheDarkWraith's Magnum Opus until such time that he's ready to incorporate it. Obviously a Campaign restart is required for changes to take effect.
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***THE GENERAL*** Last edited by The General; 02-09-11 at 02:35 PM. |
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#2 | |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
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In SH3 they never moved despite being supposed to till IIRC Rubini sorted that Tis a fairly simple job to put them in IF they work Mines dont work in the ME but are in the files Subnets dont either ![]() |
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#3 | |
The Old Man
![]() Join Date: Aug 2006
Location: Mountain Ash, Wales, U.K.
Posts: 1,548
Downloads: 179
Uploads: 3
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***THE GENERAL*** |
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#4 |
Watch
![]() Join Date: Jan 2010
Posts: 20
Downloads: 4
Uploads: 0
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i have run into one, didnt see much as i was going at x1024 , but it was big , i was heading far north to the top of greenland. see if you can find any
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#5 | |
The Old Man
![]() Join Date: Aug 2006
Location: Mountain Ash, Wales, U.K.
Posts: 1,548
Downloads: 179
Uploads: 3
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![]() Did your Watch-crew say anything when they spotted it?
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***THE GENERAL*** |
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#6 |
Seasoned Skipper
![]() Join Date: Aug 2005
Location: Istanbul, Turkiye
Posts: 715
Downloads: 115
Uploads: 0
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That SH3 video was awesome, watched it before the release and got completely hooked on
![]() Here's a SH5 single mission I quickly made up, very similar to the situation in the video. But for some reason, after about 30 seconds of game play, the external camera goes haywire, "out of sectors", the screen goes blue but the action continues in the background ![]() See if you can get it to play properly. Drop into data\SingleMissions: http://www.mediafire.com/download.php?ky34znwhlzz The icebergs are in there, no need to add anything to the roster. Haven't checked the campaign files, don't know if they're scripted in or not.. Could be added through the ME if needed..
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Lt.z.S. Barbaros Hayreddin, U-35, 2nd Flot/Kiel, Type VIIB Oct.29.1939, 2nd Patrol Eastern English Waters Running SH5/TWOS |
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#7 |
Nub
![]() Join Date: Apr 2010
Posts: 2
Downloads: 11
Uploads: 0
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Great job
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#8 |
Ensign
![]() Join Date: Mar 2010
Location: france(alps)
Posts: 230
Downloads: 259
Uploads: 0
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hello,
Icebergs mod is included in OH2 full? thanks for answer ![]() |
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#9 |
Lieutenant
![]() Join Date: May 2012
Location: Waterkant
Posts: 252
Downloads: 74
Uploads: 0
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To my knowledge, yes they are
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My Modlist |
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#10 |
Mate
![]() Join Date: May 2008
Location: Porto-Portugal
Posts: 52
Downloads: 38
Uploads: 0
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Good work, -The General-
now the game is more 'complete'.. |
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#11 |
The Old Man
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For me, this MOD greatly adds to the realism emersion. I have even added other environemtal aspects such as Dolphins and Sharks and would love to see Whales and "The Kraken" giant squid as well. 3D Models for Whales and Squid exist. People with 3DS and the know how could import them into the game.
How awesum would it be when on patrol having a giant squid (Almost the size of your Type VII) latch on and attempt to drag you down. Do you plan on making a Icebergs version campatible with Light Campaign MOD or visa versa? |
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#12 | |
Mate
![]() Join Date: Mar 2010
Location: Paris 12è
Posts: 55
Downloads: 12
Uploads: 0
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#13 |
The Old Man
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Yes, look here, 1st post for more info.
I installed Shark v1.0 in SH5 and I could view it in the Muesium because it was part of the US Merchant Fleet. Version 1.1 puts the shark in the Environemtal group and improves the textures but I have not seen the Shark or Dolphins in a Campaign yet. They may need to be added to the Capmpain's just like Icebergs. Maybe TheGeneral can adds the Dolphins and Sharks into his MOD. Last edited by TheBeast; 04-23-10 at 12:53 PM. |
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#14 |
Ships Secretary
Join Date: Apr 2009
Location: MilesCity Montana
Posts: 583
Downloads: 614
Uploads: 0
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Very very nice. you have to start a new campaghin to use these, right ?
If so I will next time.
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Just help someone.....it makes a difference |
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#15 |
Admirable Mike
Join Date: Mar 2004
Location: Canada
Posts: 1,338
Downloads: 421
Uploads: 0
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Is it for sure that they didn't put bergs in the stock campaign?
Do you have them seasonal?
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Game Designer: Close The Atlantic - World War Three https://boardgamegeek.com/boardgame/...orld-war-three |
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