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Old 03-21-10, 03:50 PM   #1
The General
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Default [REL] Icebergs!

Icebergs v2.3

It's alive!!


TheDarkWraith's sterling work has allowed this Mod to live again. It's a work in progress, needs testing and feedback. That's where you come in dear Community

Icebergs have been added to the Campaign in appropriate parts of the ocean during the appropriate times of year. Included in the Mod are also corrections made to a couple of small mistakes made by the Devs (Waypoint loops not being set for some Port Traffic).

PLEASE NOTE: This Mod does work on its own, but for best results should be installed over TheDarkWraith's Magnum Opus until such time that he's ready to incorporate it. Obviously a Campaign restart is required for changes to take effect.
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Last edited by The General; 02-09-11 at 02:35 PM.
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Old 03-21-10, 04:01 PM   #2
bigboywooly
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Quote:
Originally Posted by The General View Post
First off, watch this:



Pretty cool huh? Since seeing this video, I have always wanted to play Cat & Mouse with a Destroyer amongst Icebergs. In the 'Sea' folder for SH5 there are 5 items dedicated to Icebergs. Does anybody know if they are implemented in the Campaign? Is it possible have them spawn randomly above a certain Latitude i.e. in the Artic Circle? What about a Mod that creates Pack-Ice (possibly using the Terrain Generator)?


How cool would it be to finally go under the icepack, avoiding pressure-ridges and maybe even breaking through and surfacing where possible?
Not seen any Icebergs in the campaign files but not looked at them all
In SH3 they never moved despite being supposed to till IIRC Rubini sorted that
Tis a fairly simple job to put them in
IF they work
Mines dont work in the ME but are in the files
Subnets dont either
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Old 03-21-10, 04:32 PM   #3
The General
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Originally Posted by bigboywooly View Post
Not seen any Icebergs in the campaign files but not looked at them all
In SH3 they never moved despite being supposed to till IIRC Rubini sorted that
Tis a fairly simple job to put them in
IF they work
Mines dont work in the ME but are in the files
Subnets dont either
A fairly simple job huh? I just opened up the Mission Editor for the first time and quickly got a Migraine It's clear that I simply lack the talent to take this on. There are 5 different types of Icebergs in the 'Sea' folder, is it a case of moving them to the 'Roster' folder and then adding them to the Campaign with the Mission Editor or something? It should be clear that I have no idea what I'm talking about If you could give me a few pointers, I'd be happy and try to do this myself .
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Old 03-21-10, 05:09 PM   #4
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i have run into one, didnt see much as i was going at x1024 , but it was big , i was heading far north to the top of greenland. see if you can find any
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Old 03-21-10, 05:29 PM   #5
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i have run into one, didnt see much as i was going at x1024 , but it was big , i was heading far north to the top of greenland. see if you can find any
Seriously?! I've never seen one in SH3, 4 or 5!

Did your Watch-crew say anything when they spotted it?
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Old 03-21-10, 05:38 PM   #6
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That SH3 video was awesome, watched it before the release and got completely hooked on

Here's a SH5 single mission I quickly made up, very similar to the situation in the video. But for some reason, after about 30 seconds of game play, the external camera goes haywire, "out of sectors", the screen goes blue but the action continues in the background

See if you can get it to play properly.

Drop into data\SingleMissions:
http://www.mediafire.com/download.php?ky34znwhlzz

The icebergs are in there, no need to add anything to the roster.
Haven't checked the campaign files, don't know if they're scripted in or not..
Could be added through the ME if needed..
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Old 09-16-12, 10:00 AM   #7
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Great job
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Old 09-17-12, 03:20 AM   #8
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hello,

Icebergs mod is included in OH2 full?
thanks for answer
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Old 09-17-12, 04:09 AM   #9
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Originally Posted by lesec74 View Post
hello,

Icebergs mod is included in OH2 full?
thanks for answer
To my knowledge, yes they are
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Old 04-22-10, 01:27 PM   #10
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Good work, -The General-
now the game is more 'complete'..
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Old 04-22-10, 05:40 PM   #11
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Default I love this MOD

For me, this MOD greatly adds to the realism emersion. I have even added other environemtal aspects such as Dolphins and Sharks and would love to see Whales and "The Kraken" giant squid as well. 3D Models for Whales and Squid exist. People with 3DS and the know how could import them into the game.
How awesum would it be when on patrol having a giant squid (Almost the size of your Type VII) latch on and attempt to drag you down.

Do you plan on making a Icebergs version campatible with Light Campaign MOD or visa versa?
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Old 04-22-10, 05:51 PM   #12
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I have even added other environemtal aspects such as Dolphins and Sharks
Yet downloadable ?
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Old 04-22-10, 11:33 PM   #13
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Yet downloadable ?
Yes, look here, 1st post for more info.
I installed Shark v1.0 in SH5 and I could view it in the Muesium because it was part of the US Merchant Fleet. Version 1.1 puts the shark in the Environemtal group and improves the textures but I have not seen the Shark or Dolphins in a Campaign yet. They may need to be added to the Capmpain's just like Icebergs. Maybe TheGeneral can adds the Dolphins and Sharks into his MOD.
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Old 04-23-10, 01:54 AM   #14
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Very very nice. you have to start a new campaghin to use these, right ?
If so I will next time.
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Old 04-24-10, 10:04 AM   #15
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Default Very nice

Is it for sure that they didn't put bergs in the stock campaign?

Do you have them seasonal?
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