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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Watch Officer
![]() Join Date: Jul 2007
Location: Blackpool, England
Posts: 347
Downloads: 23
Uploads: 0
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With so much absolutely sterling work done by the modders in just two weeks; do you guys think that a GWX style large update will become available over time??
Obviously this would be a long way down the line but is there the potential within SHV?? |
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#2 |
Machinist's Mate
![]() Join Date: Sep 2006
Posts: 125
Downloads: 33
Uploads: 1
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Potential : Yes
Privateer's team's ability to undertake it again: Unknown Perhaps a group fund can be motivating, but that has been tried before and folks mouths write a lot of checks that their ass couldn't cash. I am sure if they plan on anything, or members of the old team plan anything they are sure to let some folks know. Even they may need some assistance! |
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#3 |
Watch Officer
![]() Join Date: Jul 2007
Location: Blackpool, England
Posts: 347
Downloads: 23
Uploads: 0
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Thanks for that. Think Ubi would have been better off paying them to do it in the first place!!!
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#4 |
Watch
![]() Join Date: Apr 2009
Location: margate kent uk
Posts: 24
Downloads: 35
Uploads: 0
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O,M,G!! sos, sos, SOS, to the gwx team. is there a life line?
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#5 |
Commodore
![]() Join Date: Apr 2005
Posts: 641
Downloads: 168
Uploads: 0
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Hi!
I would personally wait until Ubisoft issues its last SH5 patch update before embarking on a megamod: the main challenge is in reconciling all of the different mods that affect the same files, and that's pretty tough if Ubisoft is still changing the main baseline. Pablo
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"...far better it is to dare mighty things, to win glorious triumphs even though checkered by failure, than to rank with those poor spirits who neither enjoy much nor suffer much, because they live in the gray twilight that knows neither victory nor defeat." - Theodore Roosevelt, speech before the Hamilton Club, Chicago, April 10, 1899 |
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#6 |
Navy Seal
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+1 to waiting on patch
Also, guys - the GWX team are not gods. They're people too. Let them have their well-deserved rest and don't pile expectations on them. They've done a great job - 3 versions over, at that - but that doesn't mean they're superhuman saviours of everything. Let's let things play out naturally - there is already a lot of new talent here who deserve a shot at this one without having to "live up" to the "gods". |
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#7 | |
Captain
![]() Join Date: Apr 2004
Location: Ottawa
Posts: 536
Downloads: 106
Uploads: 0
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There are quite a few giants in the SH4 community who I feel are more than capable of putting out a GWX for SH5. As an example, lurker_hlb3 has put out Operation Monsun to recreate the entire 1939-1945 U-boat war for SH4. He's incorporated a lot of of othe rmods to provide missing objects, graphical tweaks, but the actual campaign is all his, flotillas, convoys, bases, hunter-killer groups and all. An astounding feat. And don't get me started on his Run Silent, Run Deep mod for the PTO. |
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#8 | |
Admiral
![]() Join Date: Mar 2007
Posts: 2,200
Downloads: 172
Uploads: 0
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What we do in life echoes in Eternity |
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#9 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
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Till the patches are finished some things just arent worth touching as probably be overwritten
Lots a great mods available already which make the game playable and more You wont be seeing GWX in SH5 |
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#10 |
Ocean Warrior
![]() Join Date: Jan 2008
Posts: 2,909
Downloads: 77
Uploads: 11
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At least one large mod has been announced. Will there be more? Of course! There are quite a few teams of modders who have worked together in the past and will probably work together in the future, or even now. AOTD have also posted saying they are working on things, so that can only be good news. There must have been others too, but I haven't been paying a lot of attention.
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