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#1 |
Sonar Guy
![]() Join Date: Sep 2002
Location: Sweden / UK
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I've set up a mission to include some easy-to-hit moving targets. I used freighters from my own side. The purpose is test my manual solutions. However, the targets seem to spot my torpedo wakes and slow down, which messes everything up.
How can I ensure that the my targets stick to the speed I specified and ignore my incomings?
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#2 |
Sea Lord
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Location: Reno Nevada USA
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Two ways to handle this. One real one not.
Real I'll put one torpedo at or in front of the bow, the target will react to that torpedo and will hold speed or slow, get her to commit to a course of action. Adjust the other torpedoes to account for the action, shoot towards the stern. Your other fish will do the killing. You waste one but most likely get a kill. Not so real. Change your mission to night, little or no moon. Won't see them coming. Magic
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#3 | |
Sonar Guy
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Intel Core i9-9900K @ 3.6 GHz nVidia GeForce RTX 2070 32GB memory Windows 10 Pro Last edited by jason210; 03-16-10 at 03:47 PM. |
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#4 |
Watch Officer
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This is just a guess...
But it might help if you change the targets crew rating to 'poor' in the properties. Maybe add a little fog too, to reduce their visibility. Also, I've noticed that carriers don't change speed nearly as quickly as smaller ships. Of course, setting it up at night is probably the easiest solution.
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#5 |
Ace of the Deep
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Use the Mark 18 torpedoes. They don't leave a wake.
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#6 | |
Sonar Guy
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Good one. I never thought of that.
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