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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Sonar Guy
![]() Join Date: Sep 2002
Location: Sweden / UK
Posts: 386
Downloads: 33
Uploads: 0
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I just loaded everything up again, with the Uboat missions and RFB 2 and I have to say I'm glad I have this sim, and that I can play when I want
![]() The graphics are great and it has all the features you would expect in a sim. Although you don't have the full walkthrough experience, you can move around enough in the various stations to explore parts of the ship enough to see all the gauges and so on. It has the best balance of simulation, imersion and gameplay imho out of all the SH series. I loved SHIII but it's looking a bit old now. I'm looking forward to playing a whole campaign again!
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Intel Core i9-9900K @ 3.6 GHz nVidia GeForce RTX 2070 32GB memory Windows 10 Pro Last edited by jason210; 03-15-10 at 01:05 PM. |
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#2 |
Fleet Admiral
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I just installed RFB2 and have started a new career. Although my heart belongs to SH3, I am determined to give SH4 a good run. I am still not crazy about the interface for manual targeting, but it is a fun game.
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#3 |
Captain
![]() Join Date: Apr 2004
Location: Ottawa
Posts: 536
Downloads: 106
Uploads: 0
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Wow, I'm about 180% in the other direction. I love the fleet boat TDC, especially the PK. I love the fact that I can set up a solution, turn on PK and continually check my inputs through sonar pings.
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#4 | |
XO
![]() Join Date: Jul 2009
Location: Croatia
Posts: 420
Downloads: 52
Uploads: 0
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#5 |
Silent Hunter
![]() Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
Uploads: 5
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#6 | |
Grey Wolf
![]() Join Date: Apr 2005
Posts: 798
Downloads: 3
Uploads: 0
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I just never got the hang of that Position Keeper. How does it work? What is the point of it?
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#7 |
Watch Officer
![]() Join Date: Mar 2010
Location: Yuba/Sutter, CA
Posts: 347
Downloads: 171
Uploads: 0
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The position keeper allows you to keep a solution locked in. Since the target and usually your boat are moving the solution is always changine, this compensates for the movement.
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#8 |
Lucky Jack
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Next to the Norden bomb sight it was one of the best devices of WW2. The name means exactly what it does. It keeps relative position of your boat to the target vessel done through your inputs on the TDC. It is done mechanically. Those inputs are range, speed and AOB. If your three calculations noted are close to dead on, the position keeper will show with outlines of your boat and target vessel on dials. Each dial moves according to your inputs and continues to move each dial after it is turned on. Unless you or your target changes course the position keeper allows the user to predict with certainty the position of your boat to the target generating optimal view to a sinking. Keep in mind that once the three critical inputs are established and entered the scope does not really require to go up for a look anymore. Just watch the position keeper. The device also changed the gyros in the torpedos real time via the TDC. It is quite a clever device.
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#9 |
Seasoned Skipper
![]() Join Date: Feb 2008
Location: Good old Germany
Posts: 739
Downloads: 80
Uploads: 0
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Put 3 fishes in different compartments and nearly 35 HE (waterline) shells in an small tanker last night and saw him sank after 25 minutes RL.
Imho a small tanker should be nearly desintegrated with this. I really like the sinking mechanics...... but getting sick of the damage modell sometimes. Is it possible to make a "lite" version. Got SH5 in mind where are two mods around, working great together (Real flooding and critical hits for torps). I´m really missing the "big booom" sometimes or the chance of quick finishing off especially the small merchants. Where can i find the files to lower the hitpoints for a ship or increase the strenghts of the torps or shells ? I´m thinking of *zone files but don´t know which editor i can use for them.
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#10 |
Sonar Guy
![]() Join Date: Sep 2002
Location: Sweden / UK
Posts: 386
Downloads: 33
Uploads: 0
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I haven't used manual target in this game for ages. I hope I can remember how you do it. I remember having problems setting and resetting gyro angles.
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#11 |
Mate
![]() Join Date: Jul 2007
Posts: 60
Downloads: 40
Uploads: 0
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Another one here returning to SH4 after a year or so away. I was excited when I heard about SH5's release, but I backed off as soon as I heard about the double whammy of DRM/constant connection and the drastic changes to the UI. I'll wait six months and see what patches and mods are out for SH5 before getting it. As I recall, it took almost a year before SH4 was patched and modded into a respectable sim. I'm not sure my current computer can handle it anyway. I was going to upgrade just for that game, now I can put it off for a while.
So, back to the Pacific! My last outing was over a year ago with version 1.4 and whatever Trigger Maru version was out a year or so ago (with some edits to slightly dumb down the DD hyper awareness). So I bought the 1.5 expansion, and this time I thought I'd try RFB with the RSRD campaign overlay. I like the balance in RFB, it seems just about right to me. I did my first patrol with auto targeting, so I could remember how all the other stuff worked in the game. Next patrol I might try manual, not sure yet. I was good at position plotting for the approach, but not so good at final shooting with manual targeting, last time I tried it. The RSRD campaign takes some getting used to, compared to the stock game. I'm still trying to get a feel for where the active shipping lanes are, aside from programmed (historical) task force movements. Anyway, I'm having fun, it's good to be back. |
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#12 |
Seasoned Skipper
![]() Join Date: Feb 2008
Location: Good old Germany
Posts: 739
Downloads: 80
Uploads: 0
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RFB 2 together with RSRD rocks ! After my first career in a Fleetboat i´ll try OM with Uboatmissions.
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#13 | |
Medic
![]() Join Date: Oct 2009
Posts: 163
Downloads: 123
Uploads: 0
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If you like the changes brought about with RSRD, you'll like OM + OMEGU. Lurker's done an amazing job of bringing the U-Boats to life. Two things you'll learn to hate though. The frequency of torpedo duds in the early years (magnetic works better in 39, but relies on calm seas or really close range) and Sunderlands and PBYs that'll make your life miserable. The only caveat is that OM + OMEGU is exceptionally touchy when it comes to adding in extra mods. |
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#14 |
Sailor man
![]() Join Date: Apr 2005
Location: South Carolina
Posts: 45
Downloads: 38
Uploads: 0
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I have also just recently started playing SH4 v1.5 with RFB 2.0 and RSRDC. Played SH3 with Grey Wolves a fair amount over the last couple of years and really enjoyed the experience...both with 100% realism and DID.
It's a little too early to say which I like the best, but the SH4 experience really is great! I wanted to try the PTO with a US boat...go through the learning curve as a rookie skipper starting from scratch again...also wanted to experience some of the nuiances of sub warfare vs. Japan and with another mega mod. A couple of years down the road I'll probably think about SH5... after the bugs are squashed and the talented mod community is allowed to work their magic! ![]() I've by passed (so far) the experience of using the PK to update target solutions...constant bearing approach is my tactic of choice early on in my PTO career. |
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#15 | |
Sonar Guy
![]() Join Date: Sep 2002
Location: Sweden / UK
Posts: 386
Downloads: 33
Uploads: 0
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Intel Core i9-9900K @ 3.6 GHz nVidia GeForce RTX 2070 32GB memory Windows 10 Pro |
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